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What will its capabilities be in this first release? Is documentation available?

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Right after I got done with a prototype that was integrating parts of elib into the scripting engine, Stephen from NDS contacted me about working on getting SVE onto GOG finally so that got in the way. Right now I'm looking at the prospect of getting pulled off onto Turok 2 dev. So once again it might end up being a lot longer than I intended >_>

The roll-out will be piecewise, however. Expect the initial implementation to do mainly one thing, and that's allow for the implementation of custom action functions for use in EDF states for things and weapons.

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