Serekay Posted January 21, 2017 I have reupload both files. On File-upload.net you have to click on the download button with the cloud, but zippyshare is better. MediaFire needs to register to upload files and i dont want it right now, sorry. 0 Share this post Link to post
mArt1And00m3r11339 Posted January 22, 2017 I tried Zippy Share but when I click on the download link, it is asking me to install a program where you watch movies and television programs. 0 Share this post Link to post
Serekay Posted January 22, 2017 mhh i try it and i can download them all. maybe try Mirror 4 Mega.nz 0 Share this post Link to post
mArt1And00m3r11339 Posted April 4, 2017 My biggest slaughter level had 25K enemies, which is called "Oreo Cake Massacre." It took me nearly 6 hours to beat it. 0 Share this post Link to post
mArt1And00m3r11339 Posted April 4, 2017 On 11/13/2016 at 11:18 AM, Serekay said: I will update this Map ;) but i work on a own Mega Map so i need some time for this. Recorded Video is deleted -.- That was because the uploader deleted his account, which is depressing because he puts up videos of himself playing my custom levels as well as others. 0 Share this post Link to post
Serekay Posted April 5, 2017 (edited) oh yes i saw "Oreo Cake Massacre" really great Slaughter Map. the uploader recorded v1.3, in v1.4 there are 4 more rooms and more balanced Gameplay. it took much more time to beat it...^^ by the way check out my other maps in chillax style (spoiler in the first post) 0 Share this post Link to post
mArt1And00m3r11339 Posted April 5, 2017 6 hours ago, Serekay said: oh yes i saw "Oreo Cake Massacre" really great Slaughter Map. the uploader recorded v1.3, in v1.4 there are 4 more rooms and more balanced Gameplay. it took much more time to beat it...^^ by the way check out my other maps in chillax style (spoiler in the first post) I would love to see more people put up videos of my level. So far, I have one person (Bieremans, who goes by the Internet name "Woody Of Doom") record and upload the playthrough of it. You would have to use ZDoom to play the level because it is in Hexen format. The top one is my playthrough and the bottom one is the one by Bieremans. 0 Share this post Link to post
mArt1And00m3r11339 Posted April 6, 2017 Another thing I would like to ask is: What is the name of the music in your Holy Hell Revealed level? I have a feeling that if someone uploads a video of it to YouTube, he or she could face a copyright claim due to the music. 0 Share this post Link to post
mArt1And00m3r11339 Posted April 6, 2017 I tested your level and when the floor lowers to the lowest floor, I notice some missing textures behind that floor. 0 Share this post Link to post
Empyre Posted April 7, 2017 On 4/4/2017 at 0:08 AM, mArt1And00m3r11339 said: My biggest slaughter level had 25K enemies, which is called "Oreo Cake Massacre." It took me nearly 6 hours to beat it. Do you have a thread for Oreo Cake Massacre? I want to comment on it, but I shouldn't here in this thread about somebody else's map. 0 Share this post Link to post
mArt1And00m3r11339 Posted April 7, 2017 2 minutes ago, Empyre said: Do you have a thread for Oreo Cake Massacre? I want to comment on it, but I shouldn't here in this thread about somebody else's map. I was just letting him know about my level. That was the only reason why I said something about it. 0 Share this post Link to post
Empyre Posted April 7, 2017 3 minutes ago, mArt1And00m3r11339 said: I was just letting him know about my level. That was the only reason why I said something about it. I wasn't trying to scold you. I just want to make a hopefully helpful comment about your map without further derailing this thread. That would be easy if you make a thread for your map. 0 Share this post Link to post
mArt1And00m3r11339 Posted April 7, 2017 6 minutes ago, Empyre said: I wasn't trying to scold you. I just want to make a hopefully helpful comment about your map without further derailing this thread. That would be easy if you make a thread for your map. I have an idea. How about privately message me about it? 0 Share this post Link to post
mArt1And00m3r11339 Posted April 7, 2017 When I activated an elevator, this is what I see behind it. 0 Share this post Link to post
Serekay Posted April 8, 2017 (edited) On Fri Apr 07 2017 at 1:15 AM, mArt1And00m3r11339 said: I tested your level and when the floor lowers to the lowest floor, I notice some missing textures behind that floor. Where the missing textures? Wich room? The music i dont know where i get this, its a long time ago xd Maybe i will find it out. 0 Share this post Link to post
mArt1And00m3r11339 Posted April 8, 2017 11 hours ago, Serekay said: Where the missing textures? Wich room? The music i dont know where i get this, its a long time ago xd Maybe i will find it out. This was at the beginning of the level. 0 Share this post Link to post
Mostafa Adel Posted May 1, 2017 (edited) It seems that there is an error or missing textures in every elevator in the map,,, please can you fix it because I really love this map and want to play your new version but it is not playable at the moment because of that whenever an elevator moves or any part of a land raises up or lowers down a crap happens... can you please fix it? 1 Share this post Link to post
Serekay Posted May 2, 2017 9 hours ago, Mostafa Adel said: It seems that there is an error or missing textures in every elevator in the map,,, please can you fix it because I really love this map and want to play your new version but it is not playable at the moment because of that whenever an elevator moves or any part of a land raises up or lowers down a crap happens... can you please fix it? Sure i will fix it this week! 0 Share this post Link to post
Serekay Posted May 5, 2017 Updated! check out first post. I fixed all the Elevators and floors with texture errors. 0 Share this post Link to post
mArt1And00m3r11339 Posted May 7, 2017 Yeah this level isn't for me. This is the room that keeps kicking my ass due to the arch-viles and the cyberdemons inside. I didn't have any issues with the original Holy Hell level. 0 Share this post Link to post
Reisal Posted May 7, 2017 Having seen the video of someone playing Holy Hell from start to finish took nearly 5 and a half hours(!!!), that and I played it with an earlier Russian Overkill version and the segmented 01-04 maps took be about 3 hours total, killing the majority of enemies. 0 Share this post Link to post
Serekay Posted May 8, 2017 yeah this room i only add 3 or 4 cyberdemons but no extra health. you have to infight Cyberdemons with Arch Viles and some Knight hells/barons and get out of this room fast as you can. 0 Share this post Link to post
Mostafa Adel Posted May 13, 2017 thanks for fixing the elevator problem I tested the map and there are still some small missing textures however, it is now playable and fantastic :) thanks 0 Share this post Link to post
Serekay Posted May 14, 2017 12 hours ago, Mostafa Adel said: thanks for fixing the elevator problem I tested the map and there are still some small missing textures however, it is now playable and fantastic :) thanks Yes i fixed the biggest Part of missing textures. It´s a big map but i will fix all other missing textures. 0 Share this post Link to post
Outrageous Videos Posted May 15, 2017 You might want to add some monster blocking lines in a few places to prevent this from happening 0 Share this post Link to post
Outrageous Videos Posted May 15, 2017 (edited) You might want to add some teleports to the poison pits There is a hom at the bottom of the first supply alcove You cannot escape this little pit in the corner here if you fall of the jumping section Another HOM at the bottom here Another one In the new room with the teleport trap Alot of these enemies are stuck and the pain elementals cannot escape Another HOM here and you cannot get back up You can't hit this switch more than once to open the exit and because of that i couldn't get out Another hom in the blue lowering floor area Another hom on the floor Making these lifts a little clearer couldn't hurt This wall should lower a bit faster had to wait about 45 seconds after everyone was dead These lifts have homs too Also SS Soldiers???? What? Edited May 15, 2017 by Outrageous Videos 0 Share this post Link to post
Serekay Posted May 15, 2017 2 hours ago, Outrageous Videos said: You might want to add some monster blocking lines in a few places to prevent this from happening I didn't touch the Original linedefs from Hold hell 1.1. I will check the linedefs and add blocking lines if this make sense. Thanks for your Support! 1 Share this post Link to post
Serekay Posted May 15, 2017 14 minutes ago, Outrageous Videos said: You might want to add some teleports to the poison pits There is a hom at the bottom of the first supply alcove You cannot escape this little pit in the corner here if you fall of the jumping section Another HOM at the bottom here Another one In the new room with the teleport trap Alot of these enemies are stuck and the pain elementals cannot escape Another HOM here and you cannot get back up Do you mean monster teleport spots or player spot? I will fix the pits. Because the stucked pain elements, this is the boom engine because infinity high of monsters, players etc. I will change the architecture a little bit. Thanks ! 1 Share this post Link to post
Outrageous Videos Posted May 15, 2017 Add some teleports for the player also try to make it so you can go back to areas you leave so you can finish off the monsters there i found quite a few places I couldn't get back to when I left 0 Share this post Link to post