Royal_Sir Posted March 27, 2016 OK, so I got this crazy idea to be able to typify wads based on the architecture. I thought of a single-dimensional spectrum, but that was too limited in scope. So I made it multi-dimensional, and it'll work great! Introducing the Map Style Compass! Current Architectural Version Current Gameplay Version Give a wad and rank it as position on the compass, and I'll update it. I think it'll be a great tool for people trying to find certain styled wads. 0 Share this post Link to post
esselfortium Posted March 27, 2016 Interesting, but the colors make it close to unreadable. edit: That's much better. Thank you! 0 Share this post Link to post
Quineotio Posted March 28, 2016 I think it'd be better with a different font and text color, because I can barely read it. Maybe have the background white and words black, all using the same font. Also, you should put the numbers on the outside of the graph, not in the middle so they are more legible. The characteristics you've chosen are all descriptive of the visuals, but don't reflect gameplay at all. It might be more useful to define maps by the type of gameplay in them, because that's more what people care about when deciding on what type of level to play. But it's the type of thing where it might be better to do it in a spreadsheet or something and give the levels tags like "slaughtermap", or "puzzle map". That way you could sort by tag to find the type of levels you want to play, and each level can have as many tags as necessary. Would be a big job to go through the wads and categorize them though. 0 Share this post Link to post
Royal_Sir Posted March 28, 2016 @dew lol @esselfortium changed. @Quineotio changed to make more readable, and added a second graph for gameplay. 0 Share this post Link to post
40oz Posted March 28, 2016 I was 1000% sure from looking at the thread title that "slaughter" would be on here. 0 Share this post Link to post
baja blast rd. Posted March 28, 2016 Slaughter vs. Tactical is an odd opposition; slaughtermaps can be way more strategic and tactical than most other things. Of course the 'fill a room with 1000 revs and circle-strafe' variety exists, but that stereotype has jumped the shark. As far as gameplay goes, I think Easy-Hard and Small-Large, though simple, covers a lot of ground and is reasonably interesting. 0 Share this post Link to post
MrGlide Posted March 28, 2016 rdwpa said:Slaughter vs. Tactical is an odd opposition; slaughtermaps can be way more strategic and tactical than most other things. Of course the 'fill a room with 1000 revs and circle-strafe' variety exists, but that stereotype has jumped the shark. As far as gameplay goes, I think Easy-Hard and Small-Large, though simple, covers a lot of ground and is reasonably interesting. this sums up what I had to say. I wonder what all the map styles there are (at least acknoledged) within doom and the custom maps that have followed it. 0 Share this post Link to post
NaZa Posted March 28, 2016 HR.WAD - GAMEPLAY (-8,7) - VISUALS (-7,2) MM.WAD - GAMEPLAY (5,-6) - VISUALS (3,5) 0 Share this post Link to post
Deadwing Posted March 28, 2016 Mano Laikas: Visuals: -10, -10 Gameplay: 6, 10 If I would try to define my mapping style: Visuals: -4, -3 Gameplay: 6, -4 0 Share this post Link to post
printz Posted March 28, 2016 I'd rather have a computer make these measurements. Detail may be easy to calculate (divide useless linedefs by important ones), but realism needs a more complex analysis. 0 Share this post Link to post
Li'l devil Posted March 28, 2016 wow.wad Architecture (-10; -10) Gameplay (0; 0) 0 Share this post Link to post
scifista42 Posted March 28, 2016 Slaughter and tactical aren't opposites. The opposite of slaughter would be "gentle", and the opposite of tactical would be "random". 0 Share this post Link to post
yakfak Posted March 28, 2016 sheer poison: -3, -9; ?, 1 giggle this is a cool idea but it doesn't cover all map thingies. im probably the only person who cares about this but I notice when maps don't have much in the way of side activity, like, the only time you're pressing a button is when it opens a door/raises a pillar which is directly in front of you, and that'd be -10 where 10 would be the switch puzzle from that Eternal Doom map 0 Share this post Link to post
dobu gabu maru Posted March 28, 2016 scifista42 said:Slaughter and tactical aren't opposites. Yup, the opposite of slaughter is to have no monsters. I think the compass is a kinda interesting idea, but there's no practical application for it yet and I'm not entirely convinced of the Architectural graph yet—for instance, what does a -10, 10 level even look like? 0 Share this post Link to post
an_mutt Posted March 28, 2016 I think a better term for Tactical would be 'Economic' 0 Share this post Link to post
Albertoni Posted March 28, 2016 dobu gabu maru said:for instance, what does a -10, 10 level even look like? A square map with an accurate space skybox, you're stuck in a 32x32 area and it's a damaging sector. Alternatively, you can make somewhat realistic small sand islands with just a few slopes. Just add a volley ball, call it Wilson and you got a Hollywood success. 0 Share this post Link to post
scifista42 Posted March 28, 2016 dobu gabu maru said:I'm not entirely convinced of the Architectural graph yet—for instance, what does a -10, 10 level even look like? Like Ghosts of Pingfang? (I wanted to link the wad, but it seems it was removed from /idgames.) 0 Share this post Link to post
HexenMapper Posted March 30, 2016 Could the opposite of Slaughter be "Atmospheric"? Few enemies, mostly exploration and maybe some environmental dangers? 0 Share this post Link to post
scifista42 Posted March 30, 2016 ^ That doesn't sound like a bad idea, but atmospheric slaughtermaps exist (see wads by Ribbiks) and wads that are neither atmospheric nor slaughtermaps also exist (generic-themed wads with sparse enemy placement). 0 Share this post Link to post
NaZa Posted March 30, 2016 Slaughter and Calm sounds like somethin' OK. 0 Share this post Link to post
Zulk RS Posted March 30, 2016 Where would mattpack.wad fall on this chart? 0 Share this post Link to post