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Jon

Best examples of modern ACS scripts

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Hi, I'm possibly starting on a project of some sort and I'm kind-of interested in some facts around the use of ACS scripting in Zdoom mods. I haven't really kept up to speed on the state of the art of ACS-usage since Cyb's MassMouth and Void releases. I guess one notable mod is Brutal Doom, but can anyone please suggest any others worth looking at?

I'm specifically interested in things which push the boundaries of what you can achieve with ACS, and are interesting WADs to play. So that rules out Terry WADs.

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Thank you, these are a great start.

scifista42 said:

Pogostick - turns Doom into 2D platformer
Mortal Kombat Doom - literal port of Mortal Kombat into ZDoom


These are of note, because they do something radically different and/or stupid with the doom engine. Kind-of reminds me of where someone had implemented Flappy Bird within Super Mario World 3, via buffer overflow / code injection: a remarkable technical achievement, against all odds. They are at least useful to help me sharpen my thinking, so thanks :)

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fraggle said:

Urban Brawl? That has Isle's casino.


Yeah I should definitely try that one out. Tbh I haven't ever really played Action Doom properly either.

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If you've never played Urban Brawl, you definitely should - you make a cameo appearance! (...kinda - the names of the enemies are suspiciously similar to those of people in the Doom community, and there's a "Jon" in there)

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Jon said:

These are of note, because they do something radically different and/or stupid with the doom engine. Kind-of reminds me of where someone had implemented Flappy Bird within Super Mario World 3.


There was a Super Mario World 3?

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fraggle said:

If you've never played Urban Brawl, you definitely should - you make a cameo appearance!


Oh! haha

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