Jon Posted March 29, 2016 Hi, I'm possibly starting on a project of some sort and I'm kind-of interested in some facts around the use of ACS scripting in Zdoom mods. I haven't really kept up to speed on the state of the art of ACS-usage since Cyb's MassMouth and Void releases. I guess one notable mod is Brutal Doom, but can anyone please suggest any others worth looking at? I'm specifically interested in things which push the boundaries of what you can achieve with ACS, and are interesting WADs to play. So that rules out Terry WADs. 0 Share this post Link to post
scifista42 Posted March 29, 2016 Pogostick - turns Doom into 2D platformer Mortal Kombat Doom - literal port of Mortal Kombat into ZDoom Knee Deep in ZDoom - scripted intermission map + some other impressive stuff ZDCMP2 - also great 0 Share this post Link to post
Jon Posted March 29, 2016 Thank you, these are a great start. scifista42 said:Pogostick - turns Doom into 2D platformer Mortal Kombat Doom - literal port of Mortal Kombat into ZDoom These are of note, because they do something radically different and/or stupid with the doom engine. Kind-of reminds me of where someone had implemented Flappy Bird within Super Mario World 3, via buffer overflow / code injection: a remarkable technical achievement, against all odds. They are at least useful to help me sharpen my thinking, so thanks :) 0 Share this post Link to post
Jon Posted March 29, 2016 fraggle said:Urban Brawl? That has Isle's casino. Yeah I should definitely try that one out. Tbh I haven't ever really played Action Doom properly either. 0 Share this post Link to post
fraggle Posted March 29, 2016 If you've never played Urban Brawl, you definitely should - you make a cameo appearance! (...kinda - the names of the enemies are suspiciously similar to those of people in the Doom community, and there's a "Jon" in there) 0 Share this post Link to post
Danfun64 Posted March 29, 2016 Jon said:These are of note, because they do something radically different and/or stupid with the doom engine. Kind-of reminds me of where someone had implemented Flappy Bird within Super Mario World 3. There was a Super Mario World 3? 0 Share this post Link to post
HorrorMovieRei Posted March 29, 2016 There's the GZDoom arcade machine thingy. 0 Share this post Link to post
DoomzRules Posted March 30, 2016 HorrorMovieGuy said:There's the GZDoom arcade machine thingy. https://www.youtube.com/watch?v=2yhQZPKZJVQ But what about the Doom inside of Doom? 0 Share this post Link to post
Jon Posted March 30, 2016 fraggle said:If you've never played Urban Brawl, you definitely should - you make a cameo appearance! Oh! haha 0 Share this post Link to post
GooberMan Posted March 30, 2016 Z-Kart (or Doom: Karmageddon or whatever we were going to call it). Latest version is on this page (or a direct link if you prefer). Prime Directive is also very script intensive. My 3D floor demos on the archives also do some scripting tomfoolery to give a player friction on moving platforms. 0 Share this post Link to post