rampancy Posted April 7, 2016 i like the song, yelling about how people are mindlessly being led around by their noses meanwhile proclaiming that it is impossible for some of us to get with the programming, i mean program. 0 Share this post Link to post
lightofdarkness Posted April 8, 2016 God damn, people have selective memories around here. Doom and Doom 2 had almost as much industrial and electronic as they did metal, with some more dramatic cinematic pieces for good measure. And no, Morbid Angel would not have worked well with the trailer. Doom is not being made specifically for death metal fans, and while I love MA, I also am not stupid enough to believe those songs would have worked for the trailer or would have appealed to any market other than the 5 guys out there who think MA are still relevant. Get over it and move on, the music choice was not the focal point of the trailer. Remove the screaming and it fits in rather well with Doom's original rock/metal tracks. And people calling it "poser" music. Ha. I used to be one of you. The only posers here are you, afraid to admit you like anything that isn't listed in the "Elitist's Guide to the World of True Metal (contents may vary)". Grow up. Clinging to dead genres doesn't make you appear cooler in the eyes of anyone but yourselves. You're not sticking it to anybody, you're just letting everyone in ear shot know that you are, in fact, an immature dork. Yes, dork is a word exclusively reserved for people like you, an anachronism in itself. 0 Share this post Link to post
DooM_RO Posted April 8, 2016 The cinematic is doing far better than I expected. 0 Share this post Link to post
Koko Ricky Posted April 8, 2016 I'm going to argue, again, that the musical choice isn't inappropriate because it's "not heavy enough," but because it fails to convey the mood of the visuals. 0 Share this post Link to post
lightofdarkness Posted April 8, 2016 GoatLord said:I'm going to argue, again, that the musical choice isn't inappropriate because it's "not heavy enough," but because it fails to convey the mood of the visuals. This I can agree with, to a degree. I felt like Linguica's suggestion was far more suitable, especially considering it was a remixed song from the original game. However, they aren't marketing to original Doom lovers nearly as much as they are practically anyone. This sounds enough like heavy metal/music to "practically anyone" and conveys the sort of angry vibe they want to associate with the game to those people rather sufficiently, I would say. The layman doesn't care that the song isn't technically metal and most millenials associate screamed vocals with heavy, hardcore music and thus heavy, hardcore stuff. Refused are revered enough among my age group to be a safe enough choice with nostalgic tinges. This is lowest common denominator marketing. It may speak volumes about the game and its intended audience too, if the visual design cues mixing old and new hadn't already done that. 0 Share this post Link to post