Linguica Posted April 6, 2016 So I've been researching the Doom movement code and made something to try and exploit the rare "elastic collision" bug I've been documenting. https://www.doomworld.com/linguica/hax/launch.wad (DEMO1 included) 0 Share this post Link to post
40oz Posted April 7, 2016 Ive always noticed something nutty in maps with corners with very low angles, such as curved hallways or mountains. I remember a map in Swim With The Whales that drove me crazy because I had to dodge fireballs while backpedalling into a narrow trench for cover that kept spitting me out. Sliding along the walls in the curved tunnels of MAP03: Aztec in Plutonia are a good example. 0 Share this post Link to post
Fonze Posted April 7, 2016 Interesting, Ling. I understand what's happening here but not why it's happening. I've bounced around maps more than a few times, but I've never seen a bounce that is so drastically and consistently fast, though of course being in-air keeps the momentum the same. I notice that this seems to be easier to achieve in PrBoom+ than in chocolate (at least while playing through D-Touch). Though I feel like even on the PC I bounce around a lot more in PrBoom+ than I used to playing in vanilla as a kid; granted that could be due to the extra detailing in pWads not present in the iWads. 0 Share this post Link to post