TMD Posted April 8, 2016 Hey yeah its the probably penultimate iteration of everybody's favorite questionable acronym! Due to popular demand, this session will (at least partially) be held on a different day, because why not. So, one of the two sessions will be held on Sunday April 17, 2016 at noon Eastern Time . I will consult with Jimmy or whoever to see if the other session is 12 hours earlier or later. It will probably be earlier because who the heck speed maps on a Monday? In terms of contact: Discord is in working order and I shouldn't be day drinking this time so things will be peachy keen and we'll structured this time. Haha April Fool it's just a week late, because doing stuff obnoxiously late is all but signature. Aw yeah. But it will be as close to fun as high quality mapping projects will allow. See you there, tip your server, and remember to spay and neuter your pets. 0 Share this post Link to post
Walter confetti Posted April 8, 2016 Awesome, but how about the last session compiling maps? One month is passed without any news... 0 Share this post Link to post
Jimmy Posted April 8, 2016 I probably won't be hosting the alternate session if it's 12 hours later than this, as my semester break finishes on this day, and Mondays are an early start for me (8:45am lecture erk). Heck, attending the primary session will be a bit of a stretch. D: I can offer theme suggestions still, and with any luck I'll be partaking in the mapping at some point, but yeah, maybe find a backup person. 0 Share this post Link to post
Fuzzball Posted April 9, 2016 Sunnnnndaaaayyyy! I might try and jump back in- it's been a little while! ...but I'm not sure I want to move away from Skype...=/ 0 Share this post Link to post
TMD Posted April 16, 2016 Egads. 24 hours left. I overslept. Shows what I get for checking out doom beta until 4 am. 0 Share this post Link to post
TMD Posted April 17, 2016 Themes today are pretty cool ones that I totally didnt Oversleep (again) on: Extensive use of ZIMMER textures Living End style map progression. (Island in the middle) Blur sphere against Hitscanners 0 Share this post Link to post
joe-ilya Posted April 17, 2016 Streaming mapping https://www.twitch.tv/joe_ily 0 Share this post Link to post
TMD Posted April 17, 2016 https://dl.dropboxusercontent.com/u/18675596/Doomstuff/rfhelltx.wad Suggested resource file. If you use CC4 I will subject you to all the archviles. (stares daggers at a mirror) 0 Share this post Link to post
NaZa Posted April 17, 2016 I would have mapped but my Windows SYSTEM folder got corrupt and now I need to reinstall it. Maybe I install Win 7 now, at least SLADE 3 will work... 0 Share this post Link to post
joe-ilya Posted April 17, 2016 Name : Red Theme : Zimmers Time : 2 and a half hours MIDI : Requiem MAP04 Link : Here 0 Share this post Link to post
Walter confetti Posted April 17, 2016 Crap, i've used the wfallx and a plutonia skybox (plus a silly thing) textures (not present in the texture pack), if this doesn't be good, i'll remove them! 0 Share this post Link to post
Fletcher` Posted April 17, 2016 Name: Escape From Zimmer Mountain Theme: Zimmer, Living End, Blur spheres against hitscanners Time: 3 hoursish Music: D_MESSAG from Perdition's Gate Texture Pack: rfhelltx.wad I haven't tested it with jimmy's new pack yet. It should work though. Edit: redownload. Forgot to make the blue key door require a blue key. 0 Share this post Link to post
Pinchy Posted April 17, 2016 ZIMM ZIMM ZIMMER, Keys To My Bimmer Music: Mal.mid from 30in30 4 by Jimmy. Themes: Partial Invisibility with hitscanner fights, Loads of ZIMMER, The Living End Island with ledges layout. 0 Share this post Link to post
Fuzzball Posted April 17, 2016 Custom palette! https://www.dropbox.com/s/n97csf4atmogb8v/ass_pal.wad?dl=0 :D :D MAP Tho- took longer than I expected Name: A bottle of Vimto and a Toffee Crisp were Consumed whilst Making this Map Link: https://www.dropbox.com/s/lzw6gbnbnjloeco/ASS_29_fuzz.wad?dl=0 Themes: Zimmer, Living End..and maybe Blur sphere..I did add one Music: starpaws.mid ..sorry can't remember where I got it from Time taken: TOO LONG ( about 2 and three quarter hours Also used textures from the pack and added my own sky into my wad too! GOOD...aaaa... 0 Share this post Link to post
Walter confetti Posted April 17, 2016 Finished, finally! http://www.mediafire.com/download/ej8d5m4ewlmm8jw/zimm.wad Title: Dr. Plutonia (or How i started loving turret monsters and don't care of the consequences) Themes: ZIMMER overload Build time: 3 hours and half, with pause for lunch New Textures: Yes, WFALLx textures, a skybox and a silly textures added from me, hoping this will be ok with texture compiling and such stuf, i've mapped this before knewnng about rfhelltx Music: midi rendition of "Macho Man" by village people (zdaemon FNF rulez!) 0 Share this post Link to post
TMD Posted April 17, 2016 https://www.dropbox.com/s/hnxqyq1af5zjkwn/TMD-TDF.wad?dl=0 Mapname: Tour de Frantic Buildtime: 4 hours. Worth it: Yes Themes: All of the above. Music: Sonic Adventure 1 - Egg Viper (Nowan Remix) Uses rf texturepack Is probably completable. 0 Share this post Link to post
baja blast rd. Posted April 17, 2016 walter confalonieri said:Finished, finally! http://i.imgur.com/7k5yi2e.png http://www.mediafire.com/download/ej8d5m4ewlmm8jw/zimm.wad Title: Dr. Plutonia (or How i started loving turret monsters and don't care of the consequences) Themes: ZIMMER overload Build time: 3 hours and half, with pause for lunch New Textures: Yes, WFALLx textures, a skybox and a silly textures added from me, hoping this will be ok with texture compiling and such stuf, i've mapped this before knewnng about rfhelltx Music: midi rendition of "Macho Man" by village people (zdaemon FNF rulez!) http://www.mediafire.com/download/6ov8iqtf2729pg5/zimmwc_rdwpa_fda.lmp In this FDA a pinky survives a head-on rocket. :o Also two chaingunners kill each other. I decided to try to skip all turrets if possible so this went by faster than it might have. Checking the automap makes it obvious where to go, but the blue door is labeled red. There's also that troll chaingunner, LOL, but whatever. 0 Share this post Link to post
TMD Posted April 17, 2016 We will be running a second session in about 4 hours. Sundays are weird! 0 Share this post Link to post
Walter confetti Posted April 17, 2016 rdwpa said:http://www.mediafire.com/download/6ov8iqtf2729pg5/zimmwc_rdwpa_fda.lmp In this FDA a pinky survives a head-on rocket. :o Also two chaingunners kill each other. I decided to try to skip all turrets if possible so this went by faster than it might have. Checking the automap makes it obvious where to go, but the blue door is labeled red. There's also that troll chaingunner, LOL, but whatever. Thanks for the demo, fixed blue skull door with blue skull sign and difficulty implemented things version: http://www.mediafire.com/download/ej8d5m4ewlmm8jw/zimm.wad 0 Share this post Link to post
baja blast rd. Posted April 17, 2016 Pinchy said:ZIMM ZIMM ZIMMER, Keys To My Bimmer Music: Mal.mid from 30in30 4 by Jimmy. Themes: Partial Invisibility with hitscanner fights, Loads of ZIMMER, The Living End Island with ledges layout. Haha, great map. Here's a really lucky FDA. Was expecting something lighter, but those chaingunner traps are mean as hell without preknowledge. :D http://www.mediafire.com/download/5ndv23y6f7ta4xt/sillynamewad_rdwpa_fda.lmp 0 Share this post Link to post
Pinchy Posted April 17, 2016 ZIMM ZIMM ZIMMER, Keys To My Bimmer V0.96 - Fixed two minor visual errors - Slight balancing - Difficulty Levels 0 Share this post Link to post
TMD Posted April 18, 2016 The second session will start in about an hour! 0 Share this post Link to post
TMD Posted April 18, 2016 Extensive use of ZIMMER textures Living End style map progression. (Island in the middle) Blur sphere in firefight. THEME 4: Height Transfers https://dl.dropboxusercontent.com/u/18675596/Doomstuff/rfhelltx.wad These resources. Custom skies welcome. 0 Share this post Link to post
Obsidian Posted April 18, 2016 Map name: Metal Gear Rancid: SKSNAKE Eater Format: Boom Music: D_COUNTD from Going Down Themes: The lot Resources: rfhelltex.wad It's a thing. With stuff! 0 Share this post Link to post
Fletcher` Posted April 18, 2016 Name: Pent-Up Pentultimate Pentagonal Personified Pinnacle of Prostituted Pornography Time: 3.5 hours Themes: All but zimmer Music: D_THEDA2 from Perdition's Gate Texture pack: Jimmy's pack thing. 0 Share this post Link to post
Jimmy Posted April 18, 2016 and then there's this asshole Name: 'O' of Construction Time: is a fleeting, illusory concept Themes: Zimmer stuff, blur sphere used against hitscanners (early on), Living End/Circle of Death/Slayer layout Music: "Bastardville" by me (30in30-3) Resources: This pack of rf`'s textures from Mapgame, rf1024 and helltex. I made this during the first session so we could have some resources for this one but I don't think this got posted anywhere publicly. So pfffft. 0 Share this post Link to post
TMD Posted April 18, 2016 Not sure whats going on but that pack results in a bad texture directory thing 0 Share this post Link to post
baja blast rd. Posted April 18, 2016 Obsidian said:Map name: Metal Gear Rancid: SKSNAKE Eater Format: Boom Music: D_COUNTD from Going Down Themes: The lot Resources: rfhelltex.wad It's a thing. With stuff! I accidentally overwrote an awesome FDA where the spider killed me at the same time as I telefragged it because I wanted to get some reps in speedrunring it. :( I'll be running this one when the collection is compiled though. 0 Share this post Link to post
TMD Posted April 18, 2016 https://www.dropbox.com/s/xdw7c6fdpneje4n/ASS29_Beta1.wad?dl=1 Sorry for the multipost, but the compiled beta1 is ready! Stuff that needs to be done. CWLIVS. proper level order more thorough testing. All maps are completable. Doesnt mean the cannot be broken! 0 Share this post Link to post