Wereknight Posted April 9, 2016 So, it goes as planned, heh. I've made some kind of blaster\pistol thing. It fires Arachnotron's projectile with same damage as its origin. Slot 2. Commands are Summon Blaster and Give Blaster Animation may be a bit lazy (when muzzle appears, actually). I tried my best. And yea, you may do with it whatever you want. :) Download 0 Share this post Link to post
scifista42 Posted April 9, 2016 I think it obstructs player's view too much during firing. Also, why did you make it unaffected by autoaim? (I, for example, don't play with mouselook, and kind of rely on a functional vertical autoaim.) Otherwise good. 0 Share this post Link to post
HavoX Posted April 9, 2016 Visually, I think it's a significant improvement to the MegaBlaster (or Munchkin Maker). 0 Share this post Link to post
Wereknight Posted April 9, 2016 scifista42 said:Also, why did you make it unaffected by autoaim? (I, for example, don't play with mouselook, and kind of rely on a functional vertical autoaim.) Oh, jeez, almost forgot about it... hold on, i'll fix it. EDIT: Fixed. 0 Share this post Link to post
vadrig4r Posted April 10, 2016 Wow, really love the style! Nice soft hum on the colour glow. 0 Share this post Link to post