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Wereknight

Blaster Pistol Mod

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So, it goes as planned, heh.
I've made some kind of blaster\pistol thing. It fires Arachnotron's projectile with same damage as its origin.



Slot 2. Commands are Summon Blaster and Give Blaster
Animation may be a bit lazy (when muzzle appears, actually). I tried my best.

And yea, you may do with it whatever you want. :)

Download

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I think it obstructs player's view too much during firing. Also, why did you make it unaffected by autoaim? (I, for example, don't play with mouselook, and kind of rely on a functional vertical autoaim.) Otherwise good.

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scifista42 said:

Also, why did you make it unaffected by autoaim? (I, for example, don't play with mouselook, and kind of rely on a functional vertical autoaim.)

Oh, jeez, almost forgot about it... hold on, i'll fix it.

EDIT: Fixed.

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