Insomniak Posted July 22, 2002 Yeah, so i'm subscribed to Popular Science, and I just got my new issue today. It has at least 2 pages in a chapter about game mods talking about Doom and it's fan base. here's the link Here's a sample: "This barely foreshadowed the tremendous impact of Doom, a seminal game released in 1993 by a company called id Software. Doom invited the mod community into the tent. John Carmack, lead programmer, was a hacker who, as a teen, cracked open games to give his characters extra skills. Carmack became intrigued by the emerging mod phenomenon when he saw that someone had hacked the code of id's early shooter, Wolfenstein 3D, and replaced the Nazi bosses with dancing purple Barneys. Many versions of the Wolfenstein Barney Patch can still be found on the Web. "Ever since then," says Carmack, "it's been one of my highest strategic decisions to make all these things possible. Putting these capabilities into the hands of the users, the game becomes a new canvas for people." 0 Share this post Link to post
mmnpsrsoskl Posted July 22, 2002 Heh, that was pretty kewl. I never knew it was 2 aussies who created Team Fortress for Quake. 0 Share this post Link to post
Naked Snake Posted July 22, 2002 Pretty cool! Why do they call it hacking though? Wouldn't it be modding? 0 Share this post Link to post
Jon Posted July 22, 2002 Nah thats the correct use of the term hacking, really. 0 Share this post Link to post
Naked Snake Posted July 22, 2002 Shaviro said:Treasures? what treasures? Yeah, they also said assassins, maybe they mean the zombies. Bah, whatever. 0 Share this post Link to post
Shaviro Posted July 22, 2002 bigbadgangsta said:Yeah, they also said assassins, maybe they mean the zombies. Bah, whatever. zombieassassins? O_o That is some mixup. 0 Share this post Link to post
Captain Red Posted July 22, 2002 mmnpsrsoskl said: Heh, that was pretty kewl. I never knew it was 2 aussies who created Team Fortress for Quake. You'd be serprised at all the stuff we've done for the gaming commuity. 0 Share this post Link to post
Naked Snake Posted July 22, 2002 Shaviro said:Treasures? what treasures? Doom originally had treasures you could collect. 0 Share this post Link to post
gatewatcher Posted July 22, 2002 what did the treasures do anyway? (the ones in the press release) 0 Share this post Link to post
IMJack Posted July 23, 2002 gatewatcher said:what did the treasures do anyway? (the ones in the press release) Gave you points. Enough points got you an extra life, just like Wolf3D. This was before id ditched the points/lives concept. The Soul Spheres were originally supposed to be 1-ups. 0 Share this post Link to post
darknation Posted July 23, 2002 That would be a really interesting way of playing actually... no saves, 3 lives to get through the episode. 0 Share this post Link to post
Insomniak Posted July 23, 2002 Yeah, it's a cool article. How many magazines can you name that talk about stuff like DEU and DeHackEd like that? 0 Share this post Link to post
mmnpsrsoskl Posted July 23, 2002 Ct_red_pants said:You'd be serprised at all the stuff we've done for the gaming commuity. I suppose I would... 0 Share this post Link to post
Livo Posted July 24, 2002 From the Doom Bible, the original plans for Doom sounded a lot like System Shock. 0 Share this post Link to post
pilottobombadier Posted July 24, 2002 Hmm...I don't remember. Although conceptually, it would have been very cool if everything was actually implemented. But then we wouldn't have the Doom we know and love... 0 Share this post Link to post
LordTrasher Posted July 26, 2002 The aussie do all sorts of neat modding stuff, like Urban Terror for Quake 3. 0 Share this post Link to post