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TeamTNS

ZDaemon Thursday Night Survival #244 - Unholy Realms (Part II revisited)

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After two weeks of fresh new wads it's time we finish our revisit of Unholy Realms, mapset inspired by the legendary Scythe. Expect more carnage and more fun action. See you in the Unholy Realms!

DMFLAGS: 1174487140 / 806496256 / 0
IWAD: doom2 or freedoom080
PWADs: ur_final-idgames
Maps: 18-30
Lives: 1
Players: 25/100
Item Respawn Time: 60 Seconds
Player Join Limit: 3 Minutes

Date: 14th April 2016

Euro session: 19:00 BST/14:00 EDT at Ducks, Czech Republic (usually lasts 6-8 hours, sometimes much longer)

Get ZDaemon and join in.

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Session statistics for this week:

First blood:
Malfunction & DaIcemann76 | burned by an imp 58 seconds (Malfunction) & ripped open by a Baron of Hell 52 seconds (DaIcemann76) after joining

First blood in subsequent rotas:
2nd rota (-fast and 2x damage): Texter | bit by a demon 4 seconds after joining
3rd rota (total randomization):    HD9   | perforated by an Arachnophyte 8 seconds after joining

Peak server population:
25

Overall number of players that connected during the session:
100

Player death counts by obituaries (1st rota/2nd rota/3rd rota):

    5 died. (2/1/2)
    12 mutated. (10/2/0)
    1 was squished. (1/0/0)
    0 went boom. (0/0/0)
    10 should have stood back. (6/3/1)
    2 were killed by a zombieman. (0/2/0)
    17 were shot by a sergeant. (2/15/0)
    39 were perforated by a chaingunner. (2/37/0)
    1 was slashed by an imp. (1/0/0)
    26 were burned by an imp. (1/25/0)
    14 were bit by a demon. (0/14/0)
    4 were eaten by a spectre. (0/4/0)
    3 were spooked by a lost soul. (2/1/0)
    0 got too close to a cacodemon. (0/0/0)
    29 were smitten by a cacodemon. (4/25/0)
    2 were punched by a revenant. (0/2/0)
    80 couldn't evade a revenant's fireball. (19/61/0)
    40 were squashed by a mancubus. (10/30/0)
    13 let an arachnotron get them. (3/10/0)
    1 was gutted by a Hell Knight. (0/1/0)
    19 were splayed by a Hell Knight. (4/15/0)
    1 was ripped open by a Baron of Hell. (1/0/0)
    6 were bruised by a Baron of Hell. (2/4/0)
    77 were incinerated by an archvile. (16/61/0)
    1 stood in awe of the spider demon. (1/0/0)
    29 were splattered by a cyberdemon. (18/11/0)
    0 were surprised by the zombie's weaponry. (0/0/0)
    0 were mauled by a Mauler Demon. (0/0/0)
    0 were charred by a pain soul. (0/0/0)
    1 was melted by a pain soul. (0/0/1)
    0 suffered psychic trauma from an aracnorb's brainwaves. (0/0/0)
    1 was perforated by an Arachnophyte. (0/0/1)
    5 couldn't dodge a destructor's rocket. (0/0/5)
    1 was terminated by the Badass Cyberdemon. (0/0/1)
    ---------------------------------------------------------------------------
    440 deaths overall. (105/324/11)
Session lasted for 6 hours and 59 minutes. Last finished map was MAP27 in the 2nd rota. After the remaining maps have proven to be too difficult for the handful of persisting players we skipped to 3rd rota but after a few unsuccessful attempts at MAP01 the session ended.

top 10 players with most deaths (deaths/joins, death ratio):

Keyboard_Doomer  42/49,  85.71%
HD9              31/31, 100.00%
DaIcemann76      24/30,  80.00%
aprosekin        16/32,  50.00%
sweersz          15/18,  83.33%
Malfunction      14/16,  87.50%
Imp_Jaeger       13/13, 100.00%
sid0rv           13/14,  92.86%
pollux_lechien2  12/16,  75.00%
[SDA]Krawa       11/14,  78.57%


this guy... again
BlooditeKrypto    8/29,  27.59%

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Keyboard_Doomer said:

Session statistics for this week:

Peak server population:
25

Overall number of players that connected during the session:
100

These are neat stats, but I suspect that 100 number is misleading. Nonetheless I'm interested to know if you can get number of UNIQUE players that connected?

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Decay said:

These are neat stats, but I suspect that 100 number is misleading. Nonetheless I'm interested to know if you can get number of UNIQUE players that connected?


The number denotes number of unique usernames. Figuring out unique players would be borderline impossible if you want to be sure about 100% accuracy. It would include comparing IP addresses with the added difficulty that different IP address doesn't have to mean different player and the same IP address doesn't have to mean the same player.

I consider the current way of calculation sufficient enough since from my long-lasting observation and educated (I hope) guess I believe the number of players that connect during one session with multiple usernames is not significant.

Anyway, the open beta of new Doom appear to have hurt our turnout last night quite remarkably. 100 is actually a pretty low number for TNS as our average for this year is over 130 with the highest turnout overall being 239 - that was for a session that refused to end on Friday morning and lasted for 30 hours, though :)

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The number denotes number of unique usernames. Figuring out unique players would be borderline impossible if you want to be sure about 100% accuracy.

Oh so it does identify at least some degree of uniqueness. I am definitely impressed! Even if it's only unique player names it's probably still likely a >90% unique player number, and that's amazing for an event.

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Decay said:

Oh so it does identify at least some degree of uniqueness. I am definitely impressed! Even if it's only unique player names it's probably still likely a >90% unique player number, and that's amazing for an event.


How does it work for, "player"?

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everennui said:

How does it work for, "player"?


ZDaemon has had a mandatory registration system for several years now; there is no universal/default "player" account.

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