DooM_RO Posted April 16, 2016 Here's one I've just had. A version of the SP campaign where you have the player(s) going through the levels normally but another player can take control of monsters placed by Id. It doesn't even have to be against another player all the time. You can just open the game to this game mode and you won't know when a player decides to spawn in, leading to unpredictable gameplay. When you die, you can take control of another monster. All the other monsters are controlled by the AI, as usual. There could even be up to four marines and up to 8 players controlling monsters. 0 Share this post Link to post
snapshot Posted April 16, 2016 I Thought SnapMap will only allow up to 4 players per map . 0 Share this post Link to post
AirRaid Posted April 16, 2016 Yep. Also with the server setup Doom has, it's not really going to support the kind of asynchronous connection setup you're describing. 0 Share this post Link to post
RobbingSnake Posted April 16, 2016 Already a thread like this. https://www.doomworld.com/vb/doom-2016-general/86582-idea-for-new-snapmap-game-mode/ 0 Share this post Link to post
sheridan Posted April 16, 2016 No part of this idea would work. You can't edit or use official SP maps with snapmap. You can't have more than 4 players in snapmap. You can't take direct control of existing monsters in any game mode. Maybe you could find a way to give "demon" players demon runes to turn them into demons instead, but who knows how well you can make that work. 0 Share this post Link to post
Voros Posted April 16, 2016 We need the source code to create something that big. Or idStudio maybe. It reminds of CoC gameplay though 0 Share this post Link to post
AirRaid Posted April 16, 2016 RobbingSnake said:Already a thread like this. https://www.doomworld.com/vb/doom-2016-general/86582-idea-for-new-snapmap-game-mode/ Which died fucking ages ago. Quit the backseat modding. 0 Share this post Link to post