Da Eediot Posted April 19, 2016 I've been trying to get my door to work, but I can't figure it out. Does anyone know how to get a door to work properly for a WAD in ZDoom (Doom in Hexen) format? I'm using Doom Builder 2. 0 Share this post Link to post
Graf Zahl Posted April 19, 2016 What you have to look out for in Hexen format: You set the door's speed, delay and activation type explicitly. That's why there's only two types: Door_Raise and Door_Open. The most frequent error is possibly not setting the activation type, and type 0 happens to be walkover, not switch. 0 Share this post Link to post
illuknisaa Posted April 19, 2016 In gzdoom builder there is a "make door from selection" -button when you are in sector mode. 0 Share this post Link to post
Poormetheus Posted April 20, 2016 I think you have all the information you need here. Also, make sure your linedefs are pointing outward toward the player by pressing F on them. This is easy to overlook. After all of what was mentioned, your door should work. 0 Share this post Link to post
Da Eediot Posted April 20, 2016 Which one do I use? Door Raise or Door Open? 0 Share this post Link to post
Graf Zahl Posted April 20, 2016 Da Eediot said:Which one do I use? Door Raise or Door Open? Door_Raise if the door is supposed to close again, Door_Open if it's supposed to stay open. 0 Share this post Link to post
Da Eediot Posted April 20, 2016 Never mind. I used Door Raise and changed the Movement Speed to 10 and it works. Thanks! 0 Share this post Link to post