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illuknisaa

Canyon.wad -feedback wanted

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I'm making this canyon/military base themed map and I'd like some feedback of it.

http://www.mediafire.com/download/2ym1m78pit9gysb/canyon.wad


http://imgur.com/tF0Crdf
It's for doom2. It uses vanilla doom 2 resources.
It has been tested in gzdoom. Jumping and crouching is not required to complete the map but you can't access some areas without jumping. There may be issues with brutal doom and I intend to fix those (brutal doom's jump height is less than 64 units which might cause issues and plasma marines spawning instead of normal zombies).

EDIT:
Added more boxes.

The maps start to be more or less finished. I'm mainly just working on detailing and increasing monster and item population.

It be really nice if people would leave feedback.

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I think you should've made this thread only after you had finished the map.

Ok, if you want some feedback on your unfinished map, then just upload a few screenshots.

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If you want feedback, ask for feedback when you're ready for it. Doesn't matter what stage of the map making process you're at. Sometimes it's good to ask for feedback in the early stages, to get a feel for where your map is going.

If you want something akin to a feedback loop, there's a bunch of people that hang out on IRC at #doomtwid on OFTC who you could ask to play it. It can be slow in there sometimes but you're welcome to hop in and ask around.

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Just updated the wad.

It's now in a much more complete state featuring vents, pipes and fu****n crates !!11!. There are also sick customs textures and next gen gameplay like jumping over chams and crawling into vents. It's also super hardcore because the mapper totally did not forget to put health and ammo items.

http://www.mediafire.com/download/2ym1m78pit9gysb/canyon.wad

EDIT: I totally forgot. There are also buttons. You can press them.

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Added more boxes.

The maps start to be more or less finished. I'm mainly just working on detailing and increasing monster and item population.

It be really nice if people would leave feedback.

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Tweaked few areas and encounters.
I've also have being using brightmaps and I think they add nice visual ooph to the map
http://www.mediafire.com/download/njuus88hhkcqefo/BrightmapsDoom2.pk3
You can use them if you want but not really necessary and I'll propably add bmaps to the wad after I know what textures I'm using. They were made mostly by DrVenom8 @forum.drdteam.org but I did few edits.
comparison pic:

Spoiler

todo list:

1. The conveyor belt "puzzle" is just way too difficult so I'll probably change it to something completely different. The way puzzle is executed is also a bit clunky and it's a bit awkward to backtrack which I don't really like.

2. I think the nukage route lacks in ammo and health making it pretty challenging but I'd like to hear what people think of it.

3. Outdoor base areas look a bit dull.

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