DeathevokatioN Posted April 22, 2016 I really have no clue why it does this... or if there's even a way to prevent it, but it destroyed a few lans on levelsets such as Lunatic, and also on my own levels... they spawn to begin with, but after the countdown timer hits zero and a round begins they're removed. :/ Any help would be greatly appreciated. :) 0 Share this post Link to post
Marcaek Posted April 22, 2016 Do you have sv_plasmabump enabled? Is Compat_BoomScroll disabled as well? For reasons, the former tends to gum up scrollers in Boom. There are also the sv_coopspawnvoodoodolls and sv_coopunassignedvoodoodolls flags, but these are on by default so they should not be causing trouble. 0 Share this post Link to post
DeathevokatioN Posted April 22, 2016 Thanks for the reply, I'll take a look into it. :) 0 Share this post Link to post