Z0k Posted April 25, 2016 made these long time ago, for Freedoom project, now that they were removed due being to0 detailed and freedoom aiming for vanilla only, i can post them here, i just retextured some parts, and remove some Freedoom texures only to make them compatible with Doom.wad Download: http://www.mediafire.com/download/nbzdp23tbe9utmr/E1m5E2m5.zip (Fixed link) Maps: E1M5, E2M5 Sourceports: should work with any sourceport that dont aim for vanilla limit. both maps were made in Doom Format, so there shouldnt be any zdoomins around. E1M5 Screens: Spoiler E2M5 Screens: Spoiler there still 3 maps i need to edit to make it compatible with Doom, but those are for Doom2.wad I never got feedback on what i can improve as mapper, the thing its, i practiced with those maps to make them less lineal (because most of my maps were too lineal) so i tried to make many paths possible players can take, but also people told me my no lineal maps tend to be confusing :P so judge by yourself. 0 Share this post Link to post
Acid Posted April 25, 2016 I think you zipped up a lot more than just the two levels. E1M5 First exit: No deaths. I got lost for a long time because I didn't realize when I could get to the blue key. The maps look nice, but I think they're a bit over-detailed, and obscure some of the switches (or they just don't match my personal preference). There was also too much armor; I think I counted a total of 5 green armors, most of them within 1-2 minutes of each other, and made the map really easy to play. Overall, good map, and I had fun blasting through them. 0 Share this post Link to post
joe-ilya Posted April 25, 2016 I think these maps are nearly perfect, it's just E1M5 has too much armor and two bugs in E2M5: 2 issues in E2M5. 1) These bars pass through the floor. 2) Unknown flat 0 Share this post Link to post
baja blast rd. Posted April 25, 2016 Maps are broken in prBoom+ -cl3 (e1m5 is for sure, since I played it). FDA, aborted eventually when I realized I wouldn't be able to leave: http://www.mediafire.com/download/n1g26tcf5g3pzke/e1m5_rdwpa_fda.lmp 0 Share this post Link to post
Z0k Posted April 25, 2016 @Bloody Acid: and i wonder why my file was 40mb lol, thanks this would by helpful to know how much armor i will set per level now from foward because thats one of the main bad habits i have in make maps. sometimes i feel i dont set lot of armor :P probably 2 armors per map and 1 mega armor as secret would be fine @joe-ilya thanks man for finding those, i though i fixed the bars by adding texture under the bars and the acid floor (lower texture) would fixed it. hmm its seems not i guess im going to make them sector then. i think the second screen its frm E1M5 since those borders are from the blue door. but i fixed them i knew i forgot some textures around @rdwpa i guess im going to learn more about prboom technicalities since i barely know a bit when people talks about them. right now im just reading about how to run demos there because the last time i use prboom the source port used a small resolution in windowed mode and i didnt have sound at all. after that didnt touched it again hehe :P although i assume you wasnt able to leave the hole in the box corner in E2M5 i fixed it right now. 0 Share this post Link to post