Wovenloaf Posted April 26, 2016 I know that there are a few silly and notoriously large levels like NUTS.WAD and HOLYHELL.WAD, but that's not what I'm thinking of. I'm wondering what is the most epic and complex Doom level ever made. Not merely one big room with a bunch of monsters, but structured like a serious level, with a lot of different parts to it. To my understanding, the 5th level of Deus Vult is at least a strong contender. Can anyone name the winner? 0 Share this post Link to post
Acid Posted April 26, 2016 What do you mean by "large" or "complex"? For example, I think that Alien Vendetta: Misri Halek (MAP20) is extremely complex and well designed too - but it can be sped-run in 20 minutes. Even I've made a few maps that are 30-45 minutes of standard gameplay. There's also a bunch of stuff listed at this post that mentions similar things. (Most notable, ZDCMP2 comes to my mind) 0 Share this post Link to post
Red-XIII Posted April 26, 2016 Alien Vendetta map 20, Misri Halek, without a doubt IMO. Also, some good big maps are pl2 map 17 and map 29. And even though it's a "different" type of level, also avj map32 deserves a mention. 0 Share this post Link to post
Voros Posted April 26, 2016 This simple map based on the 7 sins of man Protean Cybex 0 Share this post Link to post
snapshot Posted April 26, 2016 joe-ilya said:Planisphere 2. http://i.imgur.com/vBz1iS3.jpg Saw this for first time, Wow, A City without any Custom textures . 0 Share this post Link to post
Octavarium Posted April 26, 2016 https://www.doomworld.com/vb/wads-mods/86466-miasma/ 0 Share this post Link to post
RightField Posted April 26, 2016 That Cathedral in Deus Vult 2 probably should get a mention. Some Ribbiks maps are also probably worth mentioning. 0 Share this post Link to post
scifista42 Posted April 26, 2016 What about Mindfuck.wad? Video doesn't work anymore, but the download link still does. Note that this is a different "Mindfuck" than the one on Moddb which is a gameplay mod. 0 Share this post Link to post
VGamingJunkie Posted April 26, 2016 Gothic99 was noted in the infamous section for going overboard with the detail. The first of its levels essentially takes Map 01 of Doom 2 and just fills it completely with little nooks and crannies. 0 Share this post Link to post
yakfak Posted April 26, 2016 check Comatose.wad which maxes the linedef limit, and is brilliant and unique except compared to other maps by the same author and if it doesn't get a Cacoward some people will be very cross =P 0 Share this post Link to post
Maes Posted April 26, 2016 MetroidJunkie said:Gothic99 was noted in the infamous section for going overboard with the detail. The first of its levels essentially takes Map 01 of Doom 2 and just fills it completely with little nooks and crannies. TBQH, much of the detail was copy & paste, and very fractal-like in nature. Essentially, you could achieve the same degree of "detail" by diving the floors and ceilings of every map into small square grids, assign them to the same sector, and lower them all together. TA-DAH, instant "detail". Repeat ad nauseam for walls etc. 0 Share this post Link to post
Li'l devil Posted April 26, 2016 KDiZD map 03 is the most complex, over-detailed and confusing map I've ever played. (or maybe not map 03, I forgot which one of them is the most complex; they all are complex as hell) 0 Share this post Link to post
Pedro VC Posted April 26, 2016 RightField said:That Cathedral in Deus Vult 2 probably should get a mention. This 0 Share this post Link to post
VGamingJunkie Posted April 26, 2016 Maes said:TBQH, much of the detail was copy & paste, and very fractal-like in nature. Essentially, you could achieve the same degree of "detail" by diving the floors and ceilings of every map into small square grids, assign them to the same sector, and lower them all together. TA-DAH, instant "detail". Repeat ad nauseam for walls etc. Well, the thread didn't specify it had to be uniquely crafted detail. 0 Share this post Link to post
TheMightyHeracross Posted April 26, 2016 Misri Halek? (Alien Vendetta, Map 20) 0 Share this post Link to post
Azuruish Posted April 26, 2016 Sunder Map07-14 Stardate20x6 Map07 Hellbound Map24 Newgothic movement 1 Map21 Doom 2 Reload Map32, Map29. Deus Vult 1/2 of course. 0 Share this post Link to post
kuchitsu Posted April 26, 2016 The most complex level that I ever finished was Object 34 I think. Took me 3 hours of continuous playing (no deaths). One of my best Doom experiences for sure. After it I couldn't really get into most other maps by Lainos, it overshadows them too much. The fact that he just keeps making these cities again and again doesn't help... 0 Share this post Link to post
esselfortium Posted April 26, 2016 Espi's MAP27: The Shrine, from Eternal Doom IV, is the most epic-feeling and immersive level I've played for Doom. It might not be the largest in technical stats, but it feels remarkably like a real place, with multiple expansive and distinct regions to explore. 0 Share this post Link to post
BigDickBzzrak Posted April 26, 2016 I'll say... Vrack 1, it took me 55 minutes to beat it. (haven't tried the remaining two parts yet, though, but they seem to be even bigger) 0 Share this post Link to post
HIB Posted April 28, 2016 I'd say Minas Morgul from from Deus Vult 2. Really, really liked it visually and it was also fun to play. 0 Share this post Link to post