Frisky Posted April 27, 2016 Okay, so you might think this is a stupid question, but I am a young short-term memory fuckboy retard and that is my excuse. Anyways, I want to know how to make secrets because I have completely forgotten. I'm using the ZDoom UDMF format and I keep trying to use the sector effect "Secret", but it won't work. 0 Share this post Link to post
scifista42 Posted April 27, 2016 In Hexen and UDMF format, the secret sector effect is effect number 1024, not number 9, even though the editor still displays effect number 9 as available. 0 Share this post Link to post
Frisky Posted April 27, 2016 scifista42 said:In Hexen and UDMF format, the secret sector effect is effect number 1024, not number 9, even though the editor still displays effect number 9 as available. For some reason, it doesn't seem to work. Also, it's normal for it to say "Unknown", right? 0 Share this post Link to post
scifista42 Posted April 27, 2016 In Doom Builder 2, it will indeed say "Unknown". Stepping onto the sector's floor should activate the secret, though. 0 Share this post Link to post
Frisky Posted April 27, 2016 scifista42 said:In Doom Builder 2, it will indeed say "Unknown". Stepping onto the sector's floor should activate the secret, though. Well, it definitely says that there's a secret in the map, but the secret doesn't activate. 0 Share this post Link to post
scifista42 Posted April 27, 2016 To be precise, the player feet's center point must touch the sector's floor to activate the secret. If the sector is thin and the player runs over it, it might be skipped and not activated. If the sector is in a thin gap or on a thin step, so that the player feet's center point never touches it (due to being a few map units above it), it won't be activated either. 0 Share this post Link to post
Frisky Posted April 27, 2016 scifista42 said:To be precise, the player feet's center point must touch the sector's floor to activate the secret. If the sector is thin and the player runs over it, it might be skipped and not activated. If the sector is in a thin gap or on a thin step, so that the player feet's center point never touches it (due to being a few map units above it), it won't be activated either. Ah, gotcha. It works now. Thanks for you help. :D 0 Share this post Link to post