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hardcore_gamer

Am I the only one who hates the default wall textures?

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I am talking about the different variants of this one:

I have never liked it that much because it just looks so bland and generic compared to the other more complex and better drawn wall textures. I almost never use them in my maps.

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If uses this ineptly it does indeed look bland. So do the textures in other games, too.
If used well, I cannot get enough of those E1 textures, though.

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I'm glad that being banned from EE hasn't stopped you from posting useless question threads.

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Tarnsman said:

I'm glad that being banned from EE hasn't stopped you from posting useless question threads.


Why is discussing the look and appearance of the game's textures useless? It sounds like a pretty interesting topic to me.

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I agree it's kinda weird and feels different from most iwad textures. I probably have never used it and I'm struggling to think of a level where I liked how it was used.

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I only like the grey/green STARTANs, especially if the map author can blend the grey and green together in a transition.

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The defaults in any game become dull and annoying to see.
For Hammer, I hate seeing a specific brick texture in HL2
For Left 4 Dead, I hate the billboard ad for pills
For Doom, its this startan texture
For Quake 3, I absolutely hate Sarge because he is the default both for new players and if there is a custom model you don't have downloaded.

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Its not the textures, its your mapping.

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wheresthebeef said:

The defaults in any game become dull and annoying to see.
For Hammer, I hate seeing a specific brick texture in HL2
For Left 4 Dead, I hate the billboard ad for pills
For Doom, its this startan texture
For Quake 3, I absolutely hate Sarge because he is the default both for new players and if there is a custom model you don't have downloaded.


But the thing about the startan textures is that they actually stand out compared to the rest of the textures. While the other textures go for a semi-realistic look/design, the startan textures almost look like a cartoon. It's bit hard to describe, I just don't like them.

40oz said:

Its not the textures, its your mapping.


Using this argument you can defend any texture.

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MetroidJunkie said:

How well a texture looks depends on how well it's used, including AASHITTY.


So The Sky May Be did not have terrible textures, it merely used them poorly?

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hardcore_gamer said:

So The Sky May Be did not have terrible textures, it merely used them poorly?


I wasn't referring to custom textures.

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Why are people assuming that the screenshot displayed is an actual room OP is using in a level and trotting out this irrelevant "Well if you use it like that, of course it'll look bad" argument? No shit it looks horrible there, but obviously the sole point of the shot is just to convey what texture he's talking about.

And on that point, you didn't do that clearly, OP, because there was ambiguity in whether you were referring to Startan or Crackle.

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Are those the default textures in DoomBuilder? (I never used that editor)
Anyway can't you just change the defaults? Even DCK has various texture themes, and you can create your own. Even DEU lets you edit the deu.ini file and set your own defaults.

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hardcore_gamer said:

Using this argument you can defend any texture.


Ok so what's your argument

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I Like the tech Base textures. They do have to be used correctly though. There are very few textures I Dislike though, It just matters how you uase them.

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hardcore_gamer said:

Using this argument you can defend any texture.


Usage is important, even ugly TNT textures can be pretty if used in appropriate spots.

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I'm not particularly a fan of them myself, but I can't think of anything visual about Doom that I hate. I do however much prefer the fantastical, pleasingly-colored Hell textures. I tend to opt for either those or City textures, interestingly enough.

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kuchitsu said:

Ok, let's see a good use of SOMEMONG.

Monster closets? That's working on the "out of sight, out of mind" principle.

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kuchitsu said:

Ok, let's see a good use of SOMEMONG.

...But of course there is such thing as a Joke wad that CAN use it well!
though Will people even realistically use that as a texture for a serious wad?

Like I said "textures can be pretty if used in appropriate spots."

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I dislike the Doom 2 TEKGREN textures. They're always used in generic techbases.

Making a megawad with only default textures is something I want to achieve.

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If someone had a version of SOMEMONG that was colored normally, it could make for a good horror effect. Put it into a lovely looking painting with normal coloring then have the SOMEMONG version pop in front of a hell landscape. So it's like the house is being corrupted.

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