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spamclark15

Changing Door/Mover Behavior To Ignore Corpses?

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Since I disabled corpse burnaway/removal, the corpses stay solid, which is good, but I'm wondering if there's a way to have doors and movers treat dead enemies as not solid so that they can close/move properly and not go through a loop of not being able to function properly? So if the door/mover encounters an object that is specifically a dead enemy, it will close/move anyway.

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