Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Changing Door/Mover Behavior To Ignore Corpses?

Recommended Posts

Since I disabled corpse burnaway/removal, the corpses stay solid, which is good, but I'm wondering if there's a way to have doors and movers treat dead enemies as not solid so that they can close/move properly and not go through a loop of not being able to function properly? So if the door/mover encounters an object that is specifically a dead enemy, it will close/move anyway.

Share this post

Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now