franckFRAG Posted April 30, 2016 Just a compilation of 3 tiny maps for Doom2. I made these maps for the birthday of JC, an speedrunner that I know well :) These maps are finishable only with some tricks. They were designed for that. http://www.mediafire.com/download/hc55d300y7ksdd4/hb_jc.zip 1 Share this post Link to post
Fonze Posted April 30, 2016 Sounds sweet! I'll try this out later tonight. 0 Share this post Link to post
Ribbiks Posted April 30, 2016 neat. any demos for these? I'm not an expert at this stuff, but I liked the BK grab in m2 :) 0 Share this post Link to post
Keyboard_Doomer Posted April 30, 2016 Ribbiks said:any demos for these? https://www.doomworld.com/vb/attachment.php?postid=1599515 hb_jc01_kd-lol - I got pretty confused that I got both tricks so quickly and the result was... glorious hb_jc02_kd - very sloppy first exit, had to go for the health bonuses otherwise the avj would kill me, heh @franckFRAG I get how to get out of the first room in map03 but have no idea how to get the yellow key - isn't there a missing line action by any chance? Also, no void glide in a tricks-oriented WAD made for JCD? :P Last but not least - happy birthday, JCD! EDIT: Haha, thanks, AD_79. So obvious now, I have no idea why I didn't think of that. So now I should post a demo for map03 too, I guess :P It's included in the original download link. EDIT 2: Accidentally included a wrong demo for map01 in the update. Corrected now. 0 Share this post Link to post
AD_79 Posted April 30, 2016 You can grab the yellow key in MAP03 through the door. Cute little maps by the way : > 0 Share this post Link to post
JCD Posted May 1, 2016 yay ! Thx guys :D I made some demos. map01 10s speed, 13s max : http://82.66.133.154:85/Autre/HB_JC.zip map02 bad speed : http://82.66.133.154:85/Autre/HB_JC02-2.zip map03 bad speed : http://82.66.133.154:85/Autre/HB_JC03.zip my map02 max desync because of updated map :/ Now, I need more maps Franck ! 0 Share this post Link to post
Keyboard_Doomer Posted May 1, 2016 Heh, didn't know about the other exit in map02. And I wondered why the need for the platform with medikits for an Archvile jump when you can just glide outside the same way you glided in :) I played the map a few more times after my first exit and in this try before I could even reach for the mouse to start the wiggle dance an instant glide happened. Pretty fun stuff. Demo download: https://www.doomworld.com/vb/attachment.php?postid=1599757 0 Share this post Link to post
franckFRAG Posted May 1, 2016 Keyboard_Doomer said:https://www.doomworld.com/vb/attachment.php?postid=1599515 Also, no void glide in a tricks-oriented WAD made for JCD? :P I thought I'd make a map04 with a void glide, but I didn't have inspiration anymore. :P Otherwise, there is a void glide trick in a map of Swift Death, but nobody seems to have discovered this x). JCD said:my map02 max desync because of updated map :/ Now, I need more maps Franck ! Map02 desynchronizes because I replaced the revenant by a chaingunner, the revenant couldn't open the door in chocolate-doom or Doom2.exe. So, I like this concept of puzzle map by tricks :) maybe I'll give them some new one soon. 0 Share this post Link to post
Keyboard_Doomer Posted May 1, 2016 franckFRAG said:Otherwise, there is a void glide trick in a map of Swift Death, but nobody seems to have discovered this x). Whoa, is there? I know about the void glide in map09 for a long time but that one can't be used to exit the level as far as I know. 0 Share this post Link to post
franckFRAG Posted May 1, 2016 Oh, I didn't know that it's possible to do a void glide in map09, but, the void glide about which I have talked allows to exit another level :) 0 Share this post Link to post
Fonze Posted May 17, 2016 Tiny bump here; I realize that I forgot to state that I played and very much enjoyed this! I recorded FDA's for each map but they all ended in pathetic deaths, though I understood what to do. Failed prolly 20 times at the AV->rocket jump in MAP02 before finally resigning to watching Keyboard_Doomer's FDA for the level. Never managed to grab the yellow key in the final map; do you need the rev to hit you right before contact with the wall? Kudos on this map set, it's cool to see the tricks of Doom incorporated into puzzles. 0 Share this post Link to post
Keyboard_Doomer Posted May 17, 2016 Fonze said:Never managed to grab the yellow key in the final map; do you need the rev to hit you right before contact with the wall? No, the supposed way is to push against the nearby lamp for a speed-up. Watch the correct technique in Doom 2 UV-Speed record or simply in JCD's demo. It's also possible to grab it with just SR50 but that needs to be very precise. Oh, and when I wrote "first exit" I meant first successful exit after I knew the map, not an actual FDA. 0 Share this post Link to post
Fonze Posted May 17, 2016 Ah I must've misread that, appreciate the clairification. I saw JCD's demo but I didn't realize that's what he did (watched it on my phone with its tiny screen, heh. Yeah I SR-50'd my way into that wall for a couple minutes after finally getting fed up with dying and killing the rev, but kept failing. Though it makes sense now that I think about using the nearby "thing" (lamp) for a speed boost. Funny how the answer always seems obvious in retrospect. Anyway, I'd like to see some more of these at some point :) 0 Share this post Link to post