TMD Posted May 1, 2016 Yeah you all know what this means! The landmark and special super important thirtieth edition of Abyssal Speedmapping Sessions. It is also the last one I intend to spearhead for the time being. The process has run its course at this point and either we can put the series to bed or hand it off to somebody else for a period of time. In either case, I will make something special of this session. And I invite you all (asspecialy Abyssal alumni) for a big goodbye before I retire to SNAPMAP forever. Said celebration will be held Saturday May 14, 2016 at Noon Eastern time with the party possibly going on again that night. I have no idea. In any case, some theme suggestions are given, we toast to a project that should have died a year ago, and we tuck this thing into bed and kiss it goodnight. Maybe it will wake up in June, maybe it will die peacefully in its sleep, only time will tell. Buy insurance just to be safe, kids! God bless and goodnight. 0 Share this post Link to post
Obsidian Posted May 1, 2016 *Nods meaningfully from the sidelines* I'll be at round 2 like always. 0 Share this post Link to post
NaZa Posted May 1, 2016 Finally! My PC is working and I can attend it! 0 Share this post Link to post
Jimmy Posted May 1, 2016 I'll be there for shits and giggles, as is the custom when it comes to asses. 0 Share this post Link to post
Alter Posted May 1, 2016 We all should start singing the Final Assdown by Europe right now, i'm definitely in. 0 Share this post Link to post
an_mutt Posted May 1, 2016 Can we possibly do this a week later? I have a bunch of exams in the week after the 14th and I'm not spending the preceding weekend doing maps and stuff. If we go on the 21st I'll be there and that will be much better for everyone involved. 0 Share this post Link to post
TMD Posted May 1, 2016 an_mutt said:Can we possibly do this a week later? I have a bunch of exams in the week after the 14th and I'm not spending the preceding weekend doing maps and stuff. If we go on the 21st I'll be there and that will be much better for everyone involved. I'm out of town doing a Marathon on the 21st. If enough people really want to, I'd be okay with the 28th, but the 21st won't work for me ×_× 0 Share this post Link to post
an_mutt Posted May 1, 2016 I can't do the 28th - would be for the best to simply leave it as the current date instead, then. :c 0 Share this post Link to post
Jimmy Posted May 2, 2016 Why not both? It's the last sesh, after all. I could probably take care of it. 0 Share this post Link to post
Surreily Posted May 5, 2016 Hi folks! Sorry for my huge hiatus, but I've been pretty busy with a PHP web application that basically sucks up all my free time. Anyways, I am hoping to actually attend this one if nothing else pops up on ASS day. 0 Share this post Link to post
TMD Posted May 13, 2016 Got distracted by the shininess* of new DOOM Session starts in 21 hours. *not actually shiny. To honor the occasion, we may get a special guest appearance from a legend of the mapping community... stay tuned! 0 Share this post Link to post
Jimmy Posted May 14, 2016 4 hours to go. I'll be hosting a second round 12 hours after the first, as usual. 0 Share this post Link to post
TMD Posted May 14, 2016 FINAL ASS SESSION STUFF THINGS! 1. Use the goddamn Romero Head (it may or may not be changed) 2. Plasmatacular finale spectacular (emphasise plasma gun) 3. Moody as all get out. ("Make it look like a bad place to be, just like ASS") To fit with theme three, official texturepack is https://www.dropbox.com/s/dw74eud97zq8oqi/TPLCRCDC_fix.wad?dl=1 UPDATED AT 11:20 0 Share this post Link to post
Fuzzball Posted May 14, 2016 Bonus palette btw- goes well with the texture set C: https://www.dropbox.com/s/848nzzxdk8blmht/gritty.wad?dl=0 0 Share this post Link to post
scifista42 Posted May 14, 2016 I don't like this ASS's themes, which is why they're good for the last ASS, as I won't feel that much disappointment over the lack of future ASSes, I think. (That said, I'm not mapping.) 0 Share this post Link to post
Fletcher` Posted May 14, 2016 scifista42 said:I don't like this ASS's themes, which is why they're good for the last ASS, as I won't feel that much disappointment over the lack of future ASSes, I think. (That said, I'm not mapping.) Christ, what an ASShole. 0 Share this post Link to post
Jimmy Posted May 14, 2016 don't let the door hit your abyssal speedmapping session on the way out 0 Share this post Link to post
Alter Posted May 14, 2016 https://www.dropbox.com/s/bi2c53626ssp4pz/ALTORIGv3.wad?dl=0 Name: Agitating ASStacular FinAAAAle Music: The Cry from BTSX E1 Build Time: 55 Mins. 0 Share this post Link to post
gaspe Posted May 14, 2016 Name: The cliff Music: Duke Nukem 3D - Gloomy Build time: 1 hour and a half Even though it's litterally a shit map I'm somehow glad I make it. 0 Share this post Link to post
NaZa Posted May 14, 2016 Well thanks to my PC and shit I cannot make it... 0 Share this post Link to post
Surreily Posted May 14, 2016 Wonky World: https://www.dropbox.com/s/53rk5tbse6anmjm/fuuuuuuuuuuuuuuuuuck.wad?dl=1 Themes: Romero head, plasma, shithole (all 3!) Music: TNT MAP14 (I think it's 14) Build time: 3 hours and 5 minutes. 0 Share this post Link to post
Breezeep Posted May 14, 2016 Mucky Weather Theme: Romero head Music: "The Maw Awaits" - Memento Mori 2 Built time: is an illusion Be sure to load this with the resource pack! 0 Share this post Link to post
Fletcher` Posted May 14, 2016 Name: Aliens Vs Romero Themes: All Time: 3.5 hours I'll never get back Music: D_RUNNIN from Hacx Extra: Added four textures, animated. 0 Share this post Link to post
Pinchy Posted May 14, 2016 Roll Deep In the Vertices Themes: Plasma Fun Finale, Romero Head Music: James Paddock - 30in30-4 - Treacle Empire.mid They see me scrollin', they hatin' 0 Share this post Link to post
Walter confetti Posted May 14, 2016 Ew, i take ages to finish this thing: http://www.mediafire.com/download/jtcmocxc0rcwas7/a-thing.wad Title: Raving Heavy Themes: Romero Head, Plasma gun galore Build time: 3 hours and half with a break for lunch! New music:D_TRIBAL from Strife Textures: Yes, from the alleged texture pack. Description: A short map filled with chaingunners and plasma guns. Also the textures are really Strife-y to me. 0 Share this post Link to post
TMD Posted May 14, 2016 *Burps out loud* Constipated Incorporated Buildtime: 4 hours. Shut up. Music: Riot Squadron by Jummy Themes: All of them. 0 Share this post Link to post
TMD Posted May 14, 2016 https://www.twitch.tv/qq_nezbit In the ancient tradition. First testing run playthrough. Join me! 0 Share this post Link to post
Pinchy Posted May 14, 2016 Moved the monsters in the void away from the start to remove sound. V0.96 0 Share this post Link to post
Jimmy Posted May 15, 2016 OKAY SO It's time for the final round of ass. Your final themes are as follows: 1. Use the goddamn Romero Head (it may or may not be changed) 2. Plasmatacular finale spectacular (emphasise plasma gun) 3. Moody as all get out. ("Make it look like a bad place to be, just like ASS") 4. Pull a theme out of your ASS - use whatever limitations you want, or alternately any from this list of themes. Use this resource WAD. Mapping commences in 15 minutes. 0 Share this post Link to post
Jimmy Posted May 15, 2016 MAPPING STARTS NOW 2 hours, as always. Unless you're an Alfonzo. Or me for like the last 12 sessions. 0 Share this post Link to post