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GZDoom dev builds: FOV reset & other issue

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Hello again, I have another duo of minor issues with dev builds April 25th and April 30th that I've tested with. Issue #1 is my FOV resetting to 90 from 110 as I'm playing the game at 1920x1080 (and tried 2560x1080) now and taking advantage of the 25 inch ultrawide monitor I have now.

The other issue is on reloading a save after dying or quickload, the player perspective starts looking at the ceiling and snaps to normal view in a split second. Not major issues but it can make dying and reloading while recording seem slightly weird for a second.

I haven't tested May 1st's devbuild on this yet.

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