Walter confetti Posted May 4, 2016 A map i made in these days,download it! Port: limit-removing (complevel 2), vanilla works but the section in the main open area goes full HOM in the sky Build time: 3 days, more than less. And Slade3 unexpectedly crashing in the process. Music: A Doom Odyssey D_E1M1 Graphics: Yes, from the usual cc4 texture pack, already sets in the main wad. Difficulty settings: Yes As usual any feedback is appreciated... EDIT: Added another tyson map i made long time ago and put together with this map... 0 Share this post Link to post
Walter confetti Posted May 4, 2016 Sorry to sound pedantic, but... What, 5 hours and nobody even look at this? sorry for double post too. 0 Share this post Link to post
Gothic Box Posted May 4, 2016 Looks nice, I'll try it out later. Wasn't there a wad with a similar name that was posted a few days ago by some schizo guy? Mancubus grinding? 0 Share this post Link to post
RaphaelMode Posted May 4, 2016 indeed. this one has no inherent fiction-carnalizing purposes and qualities tho. i'm just waiting for Name's new masterpiece, which shall contain chaingunners and be more game-like. 0 Share this post Link to post
Benjogami Posted May 4, 2016 Maybe because it looks like that other thread ;) Here's a bad skill 3 FDA cause I'm bad: https://www.dropbox.com/s/xcd05v2cdiyruuo/benjogami_dai-mancm_fda.lmp?dl=1 0 Share this post Link to post
Walter confetti Posted May 4, 2016 Eh, actually the name of this map comes from that thing! Or from a way i was mocking about it in the original post... If you have a better title just wrote it! Changed the title from "mancubus transumation" to "Techubus" (a mix with tech and mancubus), this title is better? 0 Share this post Link to post
Paul977 Posted May 5, 2016 Good simple map with some "little" surprises :) Missed one secret damn ^ 0 Share this post Link to post
kuchitsu Posted May 5, 2016 Lol, I made some mistakes and suddenly the map became very intense. Kinda fun. Here is a FDA. I guess the secret teleporter is just for looking? Interesting idea. 0 Share this post Link to post
Walter confetti Posted May 5, 2016 Oh, i think to understand what secret are you guys missing (expect for the teleport), anyway fixed the map a little making the way for the first secret less criptic, plus addded few things in the brovine \ brown1 teleport room and make the secret teleport room linked as secret, link is the same. kuchitsu said:I guess the secret teleporter is just for looking? Yeah, you guessed right! Thanks for the demos guys, they're pretty fun! I liked the way Benjogami glided that mancubus near the end of the demo, plus why aren't you did the same strategy you used the first time you played the map in your FDA... If you don't found any other problem, i'll think i will upload this to /idgames 0 Share this post Link to post
Benjogami Posted May 6, 2016 walter confalonieri said:I liked the way Benjogami glided that mancubus near the end of the demo, plus why aren't you did the same strategy you used the first time you played the map in your FDA... Oh, I was just messing around, not trying to seriously defeat him like I was the first time. I was amazed by how few of my punches were hitting him, even though I was mashed right up next to him, so I was trying to figure out what was going on. My conclusion is that mancubii are hard to punch because they're really fat. 0 Share this post Link to post
MrGlide Posted May 7, 2016 It was a fun map, visuals were very doom 2esk, I dug the slanted window in the cyberdemon room. It was fun tysoning around. Not to hard, not to easy. I was wondering why I had so much shotgun ammo but once I got to that room I understood better. 0 Share this post Link to post
baja blast rd. Posted May 7, 2016 Here's an FDA. http://www.mediafire.com/download/k62i7399jo6ja52/dai_rdwpa_fda.lmp Don't laugh at how much of a pussy I am with the cyber -- I would have regretted it massively if it managed to be capable of firing a rocket over that ledge. :D I enjoyed it. Pretty easygoing berserk practice but with a cyber in the map too. It had one of your trademark "chaingunner spam" setups, but more variety elsewhere, which is good. I ended up IDMUS-ing to something else mostly because the music is quite loud. 0 Share this post Link to post
Gothic Box Posted May 7, 2016 Got around to playing it. Tysoning early on was pretty fun, and the way you handed out weapons was conservative but just enough. I got absolutely destroyed by the cyberdemon multiple times. I was a bit confused by the archvile that I never got to fight, and the blue armor at the end of the map that I never got to use except with the two imps at the end. I'm probably confused by this since I missed all the secrets :/ Overall, it's a fun and frantic little map. EDIT: Turns out the archvile didn't teleport to the main area in my first playthrough, although it did in the second. 0 Share this post Link to post
Walter confetti Posted May 7, 2016 Thanks for the feedback, tomorrow i'll check out the rdwpa demo and fixing the stuff Gothic Box found out... Anyway for secrets Spoiler check the places with a different light effect in unusual places, another one is being activated when you get to the BA room 0 Share this post Link to post
Acid Posted May 7, 2016 First exit in 8:58, 2/3 secrets and 100% kills. I kept thinking that the archvile that teleports as soon as it sees you was going to appear sooner. Also, I didn't know what the teleporter secret near the blue armor was supposed to do. All in all, nice map, I think it was a bit on the easy side - probably a bit too much rocket ammo I think. 0 Share this post Link to post
Walter confetti Posted May 8, 2016 fixed from the bugs you guys found, link is the same! I'll upload it to the archives too, but before if you found any problems on text or wad tell me! I also have in mind to join this map with another berserk map i made ages ago, but i need to fix my slade editor or at least find another way to add (or merge, in this case) graphics... 0 Share this post Link to post
Walter confetti Posted May 10, 2016 Managed somehow how to join 2 maps without using Slade, fixed the textures from both maps and put as "hidden some lines that i forgot make hidden (like the secret teleport box) and uploaded to the archives... EDIT: this thing is on the archives, DL on OP 0 Share this post Link to post