Impie Posted May 11, 2016 Magnusblitz said:Difficulty is a lot more than just raw monster numbers - type of monsters, placement of monsters, etc all matters as well. Like Marcaek said, MAP01 being 10 monster doesn't mean it needs to just be 10 imps and zombiemen, it can be 10 cyberdemons or 10 arch-viles or whatever. I realize that, but the numbers still coincide with the map slot, and theoretically the difficulty progression. Unless you're really gonna put ten archviles on map 1 and call it a walk in the park. And if the numbers have little or nothing to do with the difficulty curve, then there's probably not much point to the limitation at all. 16 monsters per map would be more interesting I think, especially since the main draw in the thread seems to be Map01 so far. I'm not even too terribly sure about 160 things -- it'd depend on the map size I guess -- but at least that forces a balance of hazards vs decorations, etc, across ALL maps. Urthar said:I assumed 160 things would be an upper limit to encourage small fast maps, that would be quick to build, test and fix. Having to use exactly 160 things in all circumstances seems a bit weird. Could be funny at least, if someone ends up with a map that uses a shit-ton of floorlamps. 0 Share this post Link to post
kuchitsu Posted May 11, 2016 Inkie said:Incoming map01 with 10 revenants You must berzerk punch them all Exactly why it sounds bad to me. I think most people in the early slots will make extremely annoying and\or tedious maps to prolong them as much as possible. Like in 1024 wads people were making teleport ambushes in every room. 0 Share this post Link to post
Dragonfly Posted May 11, 2016 kuchitsu said:Exactly why it sounds bad to me. I think most people in the early slots will make extremely annoying and\or tedious maps to prolong them as much as possible. Like in 1024 wads people were making teleport ambushes in every room. It is odd how people's tastes vary a lot. I find 1024.wad very enjoyable. I think the monster x 10 limitation provides the ability for mappers to be creative with their monster usage, berserking 10x Revenants wouldn't be a bad experience if the mapper did it right, although I do agree it's a little farfetched for map01 though. Perhaps with the lower monster counts people could make more puzzle-oriented maps with archviles that aren't supposed to be killed, or cyberdemon-dodging antics as seen in map01 and map06 of Ancient Aliens. 0 Share this post Link to post
pcorf Posted May 11, 2016 Darkening E2 textures 200 things max 4 secrets minimum per level Limit Removing or Boom Compatible 0 Share this post Link to post
Dragonfly Posted May 11, 2016 pcorf said:4 secrets minimum per level I really like this particular idea. 0 Share this post Link to post
baja blast rd. Posted May 11, 2016 'Zerking ten revenants sounds like fun to me. (Punching mancubuses is also surprisingly fun. (Yes, in ports with classic blockmap behavior.)) A ten-AV map can indeed be a walk in the park with RL/PR/BFG, and with some of the AVs fought in small numbers with ample cover before that, though that might screw with continuous progression for people who care about that. A better restriction, imo, would be "under x monsters OR over y monsters" -- with [x,y] being more traditional monster counts, maybe <50 or >300 or something. An improvement to the 160 things restriction is 160 things in the "player starts", "teleports", "monsters", "weapons", "ammunition", "health and armor", "powerups", and "keys" categories. That is a mouthful but it's still a very concise limitation. Including decorations in the limit does not make a lot of sense, since they are functionally a lot like textures that may or may not block you -- even though it's not the worst thing in the world if there are no maps with random trees in the middle of hectic battles . . . If you want you can include barrels in the counted things, because they are the only decoration that should meaningfully affect gameplay. 0 Share this post Link to post
dobu gabu maru Posted May 11, 2016 Reminder that I already claimed MAP01 :P I think I can make it entertaining, even for Memfis. Anyway, after peeking through the Darkening 2 set, I'm hopeful that wins. 0 Share this post Link to post
Archi Posted May 12, 2016 Around 10 votes for only Darkening 2 out of sudden? Nice. 0 Share this post Link to post
Inkie Posted May 12, 2016 dobu gabu maru said:Reminder that I already claimed MAP01 :P I think I can make it entertaining, even for Memfis. Anyway, after peeking through the Darkening 2 set, I'm hopeful that wins. Guess we're berzerk punching 20 revenents, then :P 0 Share this post Link to post
Cynical Posted May 12, 2016 Inkie said:Guess we're berzerk punching 20 revenents, then :P Why are you guys so hung up on punching Revs? That shouldn't be seen as some big novelty; that should be your standard way of killing small numbers of them if you've got a Zerk. A 10-monster Tyson map would be better done with HKs and Viles. 0 Share this post Link to post
Marcaek Posted May 13, 2016 Cynical said:Why are you guys so hung up on punching Revs? That shouldn't be seen as some big novelty; that should be your standard way of killing small numbers of them if you've got a Zerk. A 10-monster Tyson map would be better done with HKs and Viles. Absolutely. Mix it up, do something DIFFERENT woah 0 Share this post Link to post
dobu gabu maru Posted May 13, 2016 Marcaek said:Absolutely. Mix it up, do something DIFFERENT woah So... punching revenants with unberserked fists, got it. 0 Share this post Link to post
ukiro Posted May 13, 2016 As neat as it feels that Darkening E2 assets are still somehow considered, I will eventually release another texture set that is much much better. But since it's been like 15 years so far and it's not out yet, please don't hold your breath. 0 Share this post Link to post
Marcaek Posted May 14, 2016 man i somehow missed the quake 2 resource i probably would have added it too oh well 0 Share this post Link to post
Marcaek Posted May 16, 2016 Someone recently mentioned to me that perhaps taking the 3 top picks and having each used in different episodes would be interesting. I kind of agree, but I'd like to know what everyone else thinks? We could hash out what pack goes in what cluster easily enough later. 0 Share this post Link to post
dobu gabu maru Posted May 16, 2016 Could be potentially more work for you, but at least everybody wins in that scenario. 0 Share this post Link to post
kuchitsu Posted May 16, 2016 The overall result might be too haphazard with three vastly different texture sets. In Mayhem 2014 it was nice how it almost had a strong unifying theme. Making sumbissions slot-specific also might mean more problems with people promising to make maps and then not sending anything (which is also why 160 things should win). And Mayhem really doesn't need even more factors that can slow it down. 0 Share this post Link to post
Cynical Posted May 16, 2016 Or you just use skipmaps if all else fails. 160 things is a really dumb restriction. 0 Share this post Link to post
Marcaek Posted May 16, 2016 I already have some backup plans lined up. Skip maps are a non-solution. 0 Share this post Link to post
Marcaek Posted May 22, 2016 Alright so after thinking over the issues raised and seeing how close the votes are (it's like 10-11 atm) I think what I'm going to do is allow contributors to decide which limit they want to use. Enough people are clearly interested in both, and it will take care of the concerns about missing maps due to people pulling out with regards to the mapslot limit, and keeps the maps from potentially being too samey in terms of the 160 things. Given the texture voting also being so close, I'm inclined to merge the 2 highest picks as well, since mixing resources can yield interesting results IMO. Compromise is a good thing some times! 0 Share this post Link to post
Marcaek Posted May 28, 2016 Ok, going ahead with that plan then. IF you want to reserve a slot for the mapslot gimmick the time is now. You still can during June but the sooner the better. NOTE: only reserve what you can make! I'm limiting reservations to 2 per person, don't hog what you can't handle. 0 Share this post Link to post
Breezeep Posted May 28, 2016 I may consider reserving mapslots 05 and 17. We'll see how this turns out. 0 Share this post Link to post
dobu gabu maru Posted May 28, 2016 MAP01 BABY. 10 MONSTERS. I'M RRRRRRRREADY. 0 Share this post Link to post
Marcaek Posted May 28, 2016 sorry [ARG] only 2 at a time you can get 08 if nobody claims it later tho 0 Share this post Link to post