AD_79 Posted May 29, 2016 Libor_john66 said:Is there still free map slot? I think Im pretty good mapper, and I would love to join project like this.. Yes, there are still free slots. Read my previous post for the reservations list. 0 Share this post Link to post
Egregor Posted May 29, 2016 Let me get whatever slot is left now. I've started making a map for this. 0 Share this post Link to post
AD_79 Posted May 29, 2016 ^^ So, are you going for 160 things or mapslot x10 = monster count? For the latter, the free slots are as follows. There's still a decent amount of space. 0 Share this post Link to post
Jaws In Space Posted May 29, 2016 So map 7 is open? I'll take that one. 0 Share this post Link to post
Dragonfly Posted May 29, 2016 Egregor said:Let me get whatever slot is left now. I've started making a map for this. You should read through the thread first my friend. Marcaek said:ALSO a note don't start mapping until June starts because I am reorganizing the quake resource for user-friendliness: texture names will change! 0 Share this post Link to post
Benjogami Posted May 29, 2016 I'll take MAP14 if it's still available. 0 Share this post Link to post
Marcaek Posted May 30, 2016 JUST A REMINDER FOR NEW MAPPERS: All Mayhem maps must be in Boom format! 0 Share this post Link to post
baja blast rd. Posted May 30, 2016 Crap, I had this idea for a cool hallway with 39 barons and 120 particle fountains. 0 Share this post Link to post
Marcaek Posted May 30, 2016 rdwpa said:Crap, I had this idea for a cool hallway with 39 barons and 120 particle fountains. well maybe some exceptions could be made as long as theyre stealth barons 0 Share this post Link to post
Pinchy Posted May 30, 2016 If anyone really wanted 16 I can free it up. 0 Share this post Link to post
A.Gamma Posted May 30, 2016 It's been a while since I last joined a community project, so I'll take slot 20. Let's see if my skills are still there. 0 Share this post Link to post
Marcaek Posted May 30, 2016 With that I'm closing reservations. I'm comfortable enough at this point but I will mention that given the high volume of reservations EVEN after reducing the limit, and after accounting for possible dropouts, there is a non-zero chance of weak submissions being moved to 33+ and a 160 map being put in its place. 0 Share this post Link to post
Libor_john66 Posted May 30, 2016 AD_79 said:Yes, there are still free slots. Read my previous post for the reservations list. So, I'd like map 18, seems still free.. is it okay? 0 Share this post Link to post
CorSair Posted May 30, 2016 AD_79 said:uhhh i'll pencil you in for map22, would you be fine with this? Yeah, it's fine. And I can swap places if needed, as long it is after map20. 0 Share this post Link to post
dobu gabu maru Posted May 30, 2016 Marcaek said:With that I'm closing reservations. Best to simply close the thread I think, just in case more people don't feel like reading. 0 Share this post Link to post
Demonologist Posted May 30, 2016 In all honesty, a mapset full of Quake stuff (even if it gets mixed with something else) is something I wouldn't want to miss. Yet, I was never aware of R667's version of the texture pack, to my shame. That's going to be quite an overdose. 0 Share this post Link to post
Walter confetti Posted May 30, 2016 Yeah, I will go with a 160 things map... actually is what I was thinking from the beginning... 0 Share this post Link to post
TheNerdTurtle2 Posted May 31, 2016 Since I guess no one saw my previous post I'd like to join, I'll take a 160 things map 0 Share this post Link to post
Egregor Posted May 31, 2016 I'll claim map 23 with monster count x 10, boom format. 23 x 10 = 230 monsters (or less?) 0 Share this post Link to post
Angry Saint Posted May 31, 2016 Just to be sure, which is the deadline for this project? EDIT: I have a problem with the Malice texture pack. I'm creating a map using only it, and zdoom gives me the error: Execution could not continue. Bad texture directory 0 Share this post Link to post
Marcaek Posted June 1, 2016 Almost ready to post the thread. The resource has some issues i'll have to address during the mapping period, such as fixing the colormap, tweaking the palette and making switches\animations work. It should be usable in the meantime though. Reservations were closed a few posts back, but maps 31 and 32 don't have reservations. I'm gonna take 32 unless anyone else wants to. 0 Share this post Link to post