Egg Boy Posted May 11, 2016 So, I'm currently working on a map in GZDOOM Builder. 1 problem. You can activate switches BEFORE they rise from the ground. All you have to do is walk over to the line where the button is and press "use." I'm currently using Doom in Hexen Format, btw. Please help. 0 Share this post Link to post
scifista42 Posted May 11, 2016 It's how switches behave in the Doom engine normally. I think CheckSwitchRange command in MAPINFO can disable it, but I'm not sure. Otherwise you'd just have to design your map differently. 0 Share this post Link to post
Egg Boy Posted May 11, 2016 scifista42 said:It's how switches behave in the Doom engine normally. I think CheckSwitchRange command in MAPINFO can disable it, but I'm not sure. Otherwise you'd just have to design your map differently. I've been making maps for a few months now and I didn't know that. I'm sorry, I'm really fucking stupid. 0 Share this post Link to post
Guest Unregistered account Posted May 11, 2016 You're not stupid, it's fine. It's just one of Doom's odd 2.5D engine quirks. Most forwards-thinking people would't have known about this until they either ran into it or read about it by luck. 0 Share this post Link to post