The Big Robb Posted July 26, 2002 I fucking hate Archviles and Revenents. They suck. I'm sure you all hate them too. Someone should create a map that only features Revenants and Archviles in a really cramped invironment. Jeez that would be hard as hell. 0 Share this post Link to post
SyntherAugustus Posted July 26, 2002 archviles arnt as annoying if there are any walls in the room. revenants are the hardest enemies. 0 Share this post Link to post
VileSlay Posted July 26, 2002 actually I love them for being the among the toughest. I got freaked out the first time I found the AV in circle of death. I panicked and got killed. first time I found the rev, I was low on hp and he just ran up and punched me once and I died. 0 Share this post Link to post
pritch Posted July 26, 2002 Yeah they're tough ok but they don't suck, the mappers out there who stick 18 revenants in one room suck. The enemies themselves are cool when used sparingly and creatively. 0 Share this post Link to post
InfraRed Posted July 26, 2002 AV's are way tougher than revenants.....but either way all u need is a corner to kill either of them without a problem 0 Share this post Link to post
CyRaptor Posted July 26, 2002 Archies aren't that tough as long as there's a wall to hide behind. It sucks when in user maps an archie's put it with a shitload of other monsters and he keeps resurrecting them, and you can never get a shot at him because of it. Revenants are a pain in the ass through and through, though. Especially when there's more than one of them and they fire so many homing missiles the game turns from a hellpsawn-killing marathon to "run away from homing missiles like a sissy" marathon. 0 Share this post Link to post
esayeek Posted July 26, 2002 i find revvies pretty easy usually, but mancubi give me problems. you just have to know how to dodge the revvie shots right. 0 Share this post Link to post
Shaviro Posted July 26, 2002 Archies are the most annoying and dangerous, IMO. 0 Share this post Link to post
mr8 Posted July 26, 2002 You see the map11 "HUNTED" on Plutonia ? NEVER I COULD GET OUT ALIVE OF THIS MAP WITH 100% KILLS !!! (in UV...) Arch-vile fest !!! 0 Share this post Link to post
Liam Posted July 26, 2002 Most annoying/dangerous enemy's the chaingunner, revs and avs rule 0 Share this post Link to post
InfraRed Posted July 26, 2002 muncubi are easy b/c their fire ball patterens are easy to dodge and i think i must agree that chaingunners are the single biggest pain in the ass in the game especially when they are firing from windows Y_Y 0 Share this post Link to post
stphrz Posted July 26, 2002 Liam the Bard said:Most annoying/dangerous enemy's the chaingunner,I agree. Misuse of those guys can make a map unplayable very very quickly. 0 Share this post Link to post
SyntherAugustus Posted July 26, 2002 also agreed. i hated it when parsons made sniper chaingunners. 0 Share this post Link to post
DooMBoy Posted July 27, 2002 Yes, sniper chaingunners are very annoying and quite deadly, especially when you can't see where they are and you keep getting hit. Revenants are blasted irritating, especially with those homing missles. Without them, they probably wouldn't be that hard. Archviles can be very dangerous in wide open areas, but you are next to a wall or staircase or some other structure you can hide behind, you're fine. Unless you're getting bombarded by attacks from herds of other demons. In which case you're probably screwed. :P 0 Share this post Link to post
zark Posted July 27, 2002 Uh... Revenants are easy. AV's are bastards. I despise Lost Souls - they're not that tough, but tough enough to take a couple of blasts from the shotgun, and their movement pattern is just erratic and annoying. More of a pain in the ass than anything else :) 0 Share this post Link to post
Vegeta Posted July 27, 2002 Revenants are quite easy, only two super shotgun or rocket blasts and you kill them. Also if you have a chaingun they're weak bastards. The Arch-Viles are totaly cool if they are used properly. The most annoying monster I think is the chainguner. 0 Share this post Link to post
magikal Posted July 27, 2002 RailGunner said:also agreed. i hated it when parsons made sniper chaingunners. Wait until you play AP_007,I'm testing it atm. It all depends upon the positioning of enemies, the surroundings you're in and what weapons/ammo you have at the time. Yeah those sniper chaingunners can be a real pain for sure. Revenants and Archviles are tough in groups and open spaces as can be SpiderMasterminds, of course.Cyberdemons are tough in narrow corridors and spaces if you can't get close with the BFG. 0 Share this post Link to post
Ichor Posted July 27, 2002 Pain Elementals by themselves aren't a problem, but combined with other enemies, they can be real trouble if you ignore them for too long. 0 Share this post Link to post
Sharessa Posted July 27, 2002 Lost Souls are annoying (though swarms of them can be used to your advantage), and that makes Pain Elementals that much more annoying. 0 Share this post Link to post
Amaster Posted July 27, 2002 I love pain elemntals, they make the game interesting. I hate revenants though because they are often overused. Arch-viles are fun. 0 Share this post Link to post
Ichor Posted July 27, 2002 If used the right way, even a single Arch Vile can be harder than a bunch of Revenants, mainly because their attacks can go through other enemies to reach you, unlike any projectile attacks and even shotgun type attacks, which hit the first thing they come across. 0 Share this post Link to post
Silverwyvern Posted July 27, 2002 Chaingunners... I hate them.. because they can hit you from three rooms away... then you're looking around going 'okee... where the hell is he... ... ... ow...... ...ow..... ow....... ow..... aw geez.." 0 Share this post Link to post
Shaviro Posted July 27, 2002 heh. Some people put 2 sets of chaingunners on each side of a bridge...It's not dair dammit :P 0 Share this post Link to post
sirjuddington Posted July 27, 2002 Heh, I HATE Revenants. I never got the hang of dodging their rockets. A single Revenant is easy if you have a chaingun, though. And yes, chaingunners can be the most annoying, but only under certain circumstances (sniper-chaingunners for instance). 0 Share this post Link to post
pritch Posted July 27, 2002 I think what we can learn from this thread is that every monster in Doom is a genius of design, as each has it's own particular situations where it can be lethal. I can't think of another game where the enemies have so many opportunities for combinations in attack. 0 Share this post Link to post
Shaviro Posted July 27, 2002 pritch said:I think what we can learn from this thread is that every monster in Doom is a genius of design, as each has it's own particular situations where it can be lethal. I can't think of another game where the enemies have so many opportunities for combinations in attack. agreed. 0 Share this post Link to post
Ichor Posted July 27, 2002 Yes, even the lowly Zombieman has its uses. Probably the most annoying thing about them is that right after you nearly die after fighting of about 20 Cacodemons and Arachnotrons, you start looking around for health, only to have some far away Zombieman finish you off. 0 Share this post Link to post
Vegeta Posted July 28, 2002 If you have problems with the Revenants, I can't imagine you beating the horsmen War (Hexen II) :-) 0 Share this post Link to post
Sharessa Posted July 28, 2002 pritch said:I think what we can learn from this thread is that every monster in Doom is a genius of design, as each has it's own particular situations where it can be lethal. I can't think of another game where the enemies have so many opportunities for combinations in attack. Diablo 2 But...oh yeah...it sucks doesn't it? Nevermind then... 0 Share this post Link to post