hardcore_gamer Posted May 24, 2016 So let's say I put a trigger brush (the type that is activated by walking over it) on the map but don't want it to actually work until later in a map. How do I do that? Example: 1.There are 2 rooms, room A and room B, and they are both connected to each other. 2. Room A has a trigger brush. 3. How do I make it so that the trigger brush in Room A doesn't trigger when the player walks over it unless he has already been in room B first? 0 Share this post Link to post
Obzen Posted May 24, 2016 You can have a trigger disable it. Use a trigger volume that disables the trigger when touched by the player then have something else enable your trigger later on. 0 Share this post Link to post
SCvoid Posted May 24, 2016 In room B, I would do this: module > when entered > enable volume where the volume is your trigger brush. Also, if you don't want a floating cylinder or rectangle in view on your map (the trigger) also do this: In room B: module > when entered > make invisible > volume this makes the volume invisible, but still active. 0 Share this post Link to post
NecrumWarrior Posted May 24, 2016 SCvoid said:In room B, I would do this: module > when entered > enable volume where the volume is your trigger brush. Also, if you don't want a floating cylinder or rectangle in view on your map (the trigger) also do this: In room B: module > when entered > make invisible > volume this makes the volume invisible, but still active. You can actually set Visible on Start to false on the trigger so it starts invisible. The trigger will still work. 0 Share this post Link to post
VentedPennies Posted May 26, 2016 Map start -> disable volume - > set bolean Y to false. On trigger, set Y to true. When Y is changed -> enable volume. 0 Share this post Link to post
id.dav Posted May 26, 2016 hardcore_gamer said:So let's say I put a trigger brush (the type that is activated by walking over it) on the map but don't want it to actually work until later in a map. How do I do that? Example: 1.There are 2 rooms, room A and room B, and they are both connected to each other. 2. Room A has a trigger brush. 3. How do I make it so that the trigger brush in Room A doesn't trigger when the player walks over it unless he has already been in room B first? In radiant any trigger volume has an option "trigger_first", set it on and target another trigger to it, wich will trigger it to be active. Isn't there something like this in SM? 0 Share this post Link to post