Linguica Posted July 27, 2002 Florian Schulze sent in the news that version 2.2.3 of the Windows port of TeamTNT's Boom source port has been released. What's that? Paste the list of changes? Well, OK: - improved mouse handling - intermission demo sync bug fixed - framebuffer update fixes (solves flicker on fbcon) - -forceoldbsp allowed in non-GL version, and saved in demos - fix player colours in multiplayer demos - apply workarounds for buggy pwads even during demo playback - fix numpad 5 key - allow compilation on systems where SDL is built without joystick support - fix comp_skymap - using anisotropic filtering when the OpenGL extension is available - using paletted textures when the OpenGL extension is available - added gl_use_paletted_texture option to glboom configuration file - using shared texture palette when the OpenGL extension is available - added gl_use_shared_texture_palette option to glboom configuration file Naturally you can download this latest version over at the PrBoom homepage. 0 Share this post Link to post
myk Posted July 28, 2002 Cool. I noticed some of the improvements already. But isn't there a way to nullify 3rd person pick-up sounds for multiplayer games/demos? Also, what's that list of mp3s now showing in the cfg? 0 Share this post Link to post
cph Posted July 28, 2002 myk said: [..] isn't there a way to nullify 3rd person pick-up sounds for multiplayer games/demos? No; a sound compatibility option is on my wishlist but no further yet. 0 Share this post Link to post
darknation Posted July 29, 2002 prboom and 2001ADO in the same week... I must of been a good boy. 0 Share this post Link to post
myk Posted July 30, 2002 cph said:No; a sound compatibility option is on my wishlist but no further yet. OK, note that the silent BFG works, so that this is the only sound-related thing that needs a compatibility option. 0 Share this post Link to post