SharkLordSatan Posted May 29, 2016 EDIT: So I just want to say something. The reason why this mod hasn't been updated as much as I would like it to is simply put, I'm severely lacking motivation to do it. So technically at the moment it's being delayed indefinitely. But just because I don't have the inspiration to work on more sprites for NPCs or the maps doesn't mean I'm outright abandoning this project. I just figured I'd mark it being indefinitely delayed for now until I manage to get the energy/motivation to push out more content. Sorry guys. But I promise that if/when I get the motivation to work on more stuff for this project I will post them! -- So me and Godfather38 are together working on a Doom/Halo crossover WAD. They're mainly doing coding for sprites and weapons, while I work on maps. (Or at least that's how we're doing so far) THE TEAM: Me/SharkLordSatan (currently doing most sprites for enemies and working on levels) Godfather38 (currently doing coding for enemies and weapons, since I don't know how to code doom enemies) PLANS: * Implement custom weapons (currently planned: Needler) * Implement a set of levels for singleplayer, with co-op support * Implement a custom halo-themed HUD and player sprites Currently included enemies and NPCs: * All classic Doom/Doom II demons, excluding the Icon of Sin * Covenant enemies (Elite minor, Elite major, Grunt minor, Jackal sniper, Hunter) * Captain Lasky (exclusive to the introduction level) If you wish to participate in this project such as supplying sprites or textures, please let me or Godfather38 know! Screenshots: (TO BE UPDATED) 0 Share this post Link to post
Acid Posted May 29, 2016 Sounds cool! Maybe you guys could find some inspiration for your project from HaloDoom. From the looks of it, the weapons seem fine, but the map as it stands looks a bit plain. I'm more interested in seeing how you're going to plan the last level, where it takes place on the Infinity. Not sure what that would look like, but I'll be waiting with bated breath :) 0 Share this post Link to post
SharkLordSatan Posted May 29, 2016 BloodyAcid said:Sounds cool! Maybe you guys could find some inspiration for your project from HaloDoom. From the looks of it, the weapons seem fine, but the map as it stands looks a bit plain. I'm more interested in seeing how you're going to plan the last level, where it takes place on the Infinity. Not sure what that would look like, but I'll be waiting with bated breath :) Oh yeah, I've seen HaloDoom and it looks awesome! I'm trying to achieve something similar I guess but using sprites only. The map is a little bit plain, and I'd show a video of the interior in GZDoom but I don't know how to record. As for the last level, it's supposed to be a boss arena; you're trapped in a dome of Hellish energy within the hangarbay, all of your allies on the outside, leaving only you and the Maledict himself inside... 0 Share this post Link to post
SharkLordSatan Posted May 29, 2016 Also, minor fun fact: This WAD is actually based off a Doom/Halo comic I'm making with pretty much the same plot. 0 Share this post Link to post
Godfather38 Posted May 29, 2016 Hey, I can record the level real quick, send me a copy of the new LVL version and I will load up bandicam. 0 Share this post Link to post
SharkLordSatan Posted May 29, 2016 Godfather38 said:Hey, I can record the level real quick, send me a copy of the new LVL version and I will load up bandicam. Okay! I'll send it to you via email, just give me a moment or two. 0 Share this post Link to post
Godfather38 Posted May 29, 2016 Alright, I'm going to need a lot of grunt sprites. and google has forsaken me, so I need you to make some sprites. the table for sprites I need will be shared w/ you on google sheets. the items in column a are names (for the items labeled "other" make them both separate) for the files. sorry for the workload but I have already had my crack at these and I failed miserably. then again this project wasn't going to be easy either. 0 Share this post Link to post
SharkLordSatan Posted May 29, 2016 Alright. I already have some Grunt sprites from that sprite sheet I linked you one time, so I'll probably use some of those as well as modify them. 0 Share this post Link to post
Godfather38 Posted May 29, 2016 Alright, I've recorded this. sorry for the janky frame rate but its a side effect of the software I'm using. 0 Share this post Link to post
Heitor Posted May 29, 2016 Can´t wait to play it, it sounds amazing, good luck! 0 Share this post Link to post
Godfather38 Posted May 30, 2016 The Grunts are working! There is room for improvement but thay are functional and in-game! http://imgur.com/yKaQ1EW 0 Share this post Link to post
Godfather38 Posted May 30, 2016 I redid all the weapons in decorate. BFG works now, and I can work on them much easier. 0 Share this post Link to post
PseudoGold Posted May 30, 2016 Sounds pretty interesting, hopefully you guys can pull this off. SLS, when you mentioned about using comic pages as essentially cutscenes, I'd recommend looking at Action Doom 2. It has a similar style for cutscenes, so looking into it with Slade might help on that front. 0 Share this post Link to post
Godfather38 Posted May 30, 2016 So, I have come up with a simple release schedule for the mod. it has not been OK'd with SLS yet. my current plan is to release the base WAD sometime in the next week. we will wait for the bugs to flood in until that weekend when we will release an update including, but not limited to: co-op start points on all levels; bug fixes; small bits of content like new powerups; custom music on most if not all levels. Then, within the following week, we will release a final update. I plan to incude competitive multiplayer levels, more fixes, and possibly new singleplayer levels. EDIT: it has been OK'd 0 Share this post Link to post
SharkLordSatan Posted May 30, 2016 Godfather38 said:So, I have come up with a simple release schedule for the mod. it has not been OK'd with SLS yet. my current plan is to release the base WAD sometime in the next week. we will wait for the bugs to flood in until that weekend when we will release an update including, but not limited to: co-op start points on all levels; bug fixes; small bits of content like new powerups; custom music on most if not all levels. Then, within the following week, we will release a final update. I plan to incude competitive multiplayer levels, more fixes, and possibly new singleplayer levels. This sounds fine to me. I don't know if we can stick to a schedule for releases (since at this point I'm kind of just doing things at my own pace for levels and sprites) but the rest sounds A-OK. We can squeeze in some new single player levels, probably for the Hell levels. Co-op I'm not 100% sure on (it sounds fun regardless) but everything you've mentioned sounds do-able. 0 Share this post Link to post
Godfather38 Posted May 30, 2016 The co op should be the easiest part. just put in multiple start points and it should work fine. 0 Share this post Link to post
SharkLordSatan Posted May 30, 2016 Godfather38 said:The co op should be the easiest part. just put in multiple start points and it should work fine. Alright. And what I'm thinking is after we get the first level done (as in NPCs, props, coding, etc.) we can release it here and then work on the next level, finish it, update the WAD, repeat. 0 Share this post Link to post
SharkLordSatan Posted May 31, 2016 Minor update: The intro level is going to be remade, for two reasons: 1. it was too small, and had semi-unrealistic portions. The Infinity is at least 2 - 3 miles long, so while I'm obviously not going to map out the entire thing I want it to feel big. 2. I couldn't figure out how to convert the level from doom format to UDMF format, so I gave up and now I'm remaking it in said format. 0 Share this post Link to post
Godfather38 Posted May 31, 2016 We have replaced the health packs and a few other sprites for immersion. not much else but I'm bored and thought it should be documented. 0 Share this post Link to post
SharkLordSatan Posted May 31, 2016 Godfather38 said:We have replaced the health packs and a few other sprites for immersion. not much else but I'm bored and thought it should be documented. Oooo, do you have screenshots? I'd like to see em c: 0 Share this post Link to post
Godfather38 Posted May 31, 2016 here are pics of the new health items: 0 Share this post Link to post
SharkLordSatan Posted May 31, 2016 Oh yeah, they look great! I'm thinking for some of the powerups some could be replaced with more "Covenant"-y versions (probably like the Radiation Suit, Invisibility Sphere, etc.) as well once we get around to those. 0 Share this post Link to post
Godfather38 Posted June 1, 2016 Right, so I believe we are at a crossroads. we can either release the content and upload the maps separately, allowing for people to make expansions and map packs for this much easier, or we can release the whole thing together. we can also take this the route of a total conversion. all depends on how much support we can get from mappers. 0 Share this post Link to post
SharkLordSatan Posted June 1, 2016 Godfather38 said:Right, so I believe we are at a crossroads. we can either release the content and upload the maps separately, allowing for people to make expansions and map packs for this much easier, or we can release the whole thing together. we can also take this the route of a total conversion. all depends on how much support we can get from mappers. Either way sounds good. But I actually have an idea in mind that basically goes both ways. * We can release the changed/added weapons, NPCs and textures seperately, letting people use them in WADs without having to make the content themselves, AND: * We can also release the whole wad/"campaign" once it's finished. That way, people both have a fun WAD to play and free resources to use. I'm thinking we can do this after we're 100% done with the whole WAD and have polished all of the sprites, AI, cutscenes and all that. 0 Share this post Link to post
Godfather38 Posted June 1, 2016 That is what I was suggesting. however, I would rather not just let them copy paste our content into their wad, I would much rather them just list the mod itself a a required file. 0 Share this post Link to post
SharkLordSatan Posted June 1, 2016 Godfather38 said:That is what I was suggesting. however, I would rather not just let them copy paste our content into their wad, I would much rather them just list the mod itself a a required file. Oooh, I get what you see. Yeah I can understand about the copy-pasting thing. If that's how you wanna go then sure, I can roll w/ it. 0 Share this post Link to post