SharkLordSatan Posted July 6, 2016 What I'm thinking for the (gun) Zealot is that it'll have the same damage output (as it's basically holding the same weapon as the Minor and Major), but will have more health (or maybe take less damage from weapons, if that's doable). 0 Share this post Link to post
Voros Posted July 6, 2016 Just wondering here. Everything looks cool and all, and progress seems to be made all the time. But do you guys have a date set for the first release? Or are you just winging it? 0 Share this post Link to post
Godfather38 Posted July 6, 2016 Well, since our original release setup has basically gone out the window, it looks like we will be done sometime by next Wednesday depending on what happens and whats left to do. 0 Share this post Link to post
Godfather38 Posted July 6, 2016 The shipmasters are almost ready! just need to get the other perspectives and balancing done! 0 Share this post Link to post
Voros Posted July 7, 2016 I can't see a thing in those screenshots. Increase the ambient lighting please, or upload the sprites in a spritesheet. 0 Share this post Link to post
Tracer Posted July 11, 2016 SharkLordSatan said:Not exactly, no. But if you're up to it we could use some proper Energy Sword sprites for when you're wielding it. I will give it a go when I get a chance. Probably Thursday. 0 Share this post Link to post
SharkLordSatan Posted July 11, 2016 TraceOfSpades said:I will give it a go when I get a chance. Probably Thursday. Alright, neato! You can pretty much do it whenever you feel like it as that's what we're more-or-less doing, honestly. 0 Share this post Link to post
SharkLordSatan Posted July 23, 2016 bumping for update on OP/first post 0 Share this post Link to post
Godfather38 Posted July 23, 2016 BTW, if any community members want this finished sooner, yopu cas submit art assets. all the code is effectively done, so if you want to contribute you can just make some sprites. Also, I wouldn't say its on hiatus, there is still work being done, just VERY slowly. consider it delayed indefinitely. 0 Share this post Link to post
SharkLordSatan Posted July 23, 2016 As GodFather said, it's basically just being delayed by..well, I don't know how long. But it would definitely help if you guys could help us! Making a entire crossover WAD with only two people - one of which being extremely unmotivated (AKA me) is a daunting task. 0 Share this post Link to post
Godfather38 Posted July 23, 2016 I wouldn't blame it on lack of motivation, we're just busy. (albeit we aren't exactly working on this every spare moment) he is working(at a job, I mean), I am getting ready for the massive chain of hunting seasons coming up, we just don't have the time to keep pushing this forward as fast. I would expect things to speed up again in mid-December(with spurts of progress until then) when all my tags are up and we have some more free time before the holidays. until then we will still be doing bits here and there, minor tweaks mostly. I am working on a second demo level so you will have some idea of what state this is in. Don't worry, this will be completed (we don't have that much left honestly, just art and missions). When I saw that we had reached 3000 views, I knew there was no way this would be abandoned. 0 Share this post Link to post
SharkLordSatan Posted July 23, 2016 I was pretty surprised when I saw we had 3k views as well, haha I didn't think this would get THAT much attention from other people but yeah, we'll mainly be working on this on and off. we only need a little bit of sprites to do (primarily for Covenant enemies) and the rest is mainly music, sounds, levels and artwork for cutscenes. 0 Share this post Link to post
Godfather38 Posted August 7, 2016 Delayed, I have the second demo level in an unsatisfactory state, and classes are about to kick off. so don't expect too many great strides until December, (we may slip some things in until then, however) but I will at least get a period of a couple weeks to dedicate on this. Then until summer its gonna be another dry season, but when summer 2017 comes we should be able to finish and release with any luck. So not dead, but delayed by a big margin. If my brief google search on quasar told me anything, its that saying a project is indefinitely delayed leads to cancellation. 0 Share this post Link to post
Godfather38 Posted August 7, 2016 Holy sh*t we are at over 3500 views! Yeah, I'm not letting this project die. even if the last few sprites look like they were drawn by a five year old with a broken hand, I.E if I have to open GIMP and select the pencil tool for anything. 0 Share this post Link to post
Godfather38 Posted October 26, 2016 Well, is suppose this is getting revived. SLS is back on the forums (although I haven't posted much either) and he seems back into it. Dear god my decorate script is a mess... 0 Share this post Link to post
SharkLordSatan Posted October 27, 2016 By the way I'm probably going to make a new thread for this. Just so that we can start new and fresh, you know? 0 Share this post Link to post
wildweasel Posted October 27, 2016 SharkLordSatan said:By the way I'm probably going to make a new thread for this. Just so that we can start new and fresh, you know? What's wrong with this thread that you need a new one? *shrug* 0 Share this post Link to post
SharkLordSatan Posted October 27, 2016 WildWeasel said:What's wrong with this thread that you need a new one? *shrug* Nothing wrong with it, I just want to start a new thread so that it's not cluttered with stuff from the old one. 0 Share this post Link to post