mustafa saed Posted July 28, 2002 i just beat nimrod and it was very good! i want to make the same ending like nimrod had when you hit the last switch the screen turns black and the words start to show up on screen the credits. do to im still a newbie to legacy editing could once again someone would be kind enough to make a small demo wad and text pad to show how it is done? 0 Share this post Link to post
sirjuddington Posted July 28, 2002 THANKS FOR RUINING THE ENDING FOR ME! :P 0 Share this post Link to post
Shaviro Posted July 28, 2002 ARGH. /me covers his eyes. I want to discover it on my own, dammit. 0 Share this post Link to post
Biffy Posted July 28, 2002 I'm so bad at solving doom puzzles, I need a hint about Nimrod. I haven't been able to see how to complete map01 yet. What strikes me about that map, aside from the beautiful work, is that there is very little to do. Empty rooms all over, just a few enemies and no exit. Well of course there's an exit, but in what area of the map? My other comment as to salute the work done on Legacy. I haven't looked at it in a year or two, and at that time found zdoom superior. Legacy features are well refined now, opengl support actually works well and the mlook has full up and down - love it. 0 Share this post Link to post
deep Posted July 28, 2002 Biffy said:My other comment as to salute the work done on Legacy. I haven't looked at it in a year or two, and at that time found zdoom superior. Legacy features are well refined now, opengl support actually works well and the mlook has full up and down - love it. Yes, lot's done - let's see if the docs catch up so everyone can appreciate it more. A little complaint: mlook is done improperly. Look at JDOOM to see the right way. Even ZDOOM is off a bit here, not so much as Legacy though:) 0 Share this post Link to post
mmnpsrsoskl Posted July 29, 2002 deep said:A little complaint: mlook is done improperly. Look at JDOOM to see the right way. Even ZDOOM is off a bit here, not so much as Legacy though:) I know what you mean. Heretic and the Build engine games had the same problem...it roots the aspect whenever you look up and down. 0 Share this post Link to post
Anders Posted July 29, 2002 did you use gl mode in all three ports when comparing? if you didn't you gave jdoom an extremly unfair advantage by letting it have a camera in a true 3d environment while the others still draw everything in columns. 0 Share this post Link to post
kristus Posted July 31, 2002 Mustafa saed: shh don't ruin the ending.. If you got questions just mail me instead. 0 Share this post Link to post
mustafa saed Posted July 31, 2002 AAAAH Man! Sorry people....guess I got carried away playing a great game! 0 Share this post Link to post