Mayhem '16: Juneheim [Map compilation updated October 1st]

TIME TO FINISH THIS HEAPING PILE BOYOS

---------------------------------------------------------

Welcome to Mayhem 2016! As you are probably aware, this may june fucking september we're going with a split between mapping restrictions:

Limitations:

Spoiler

MAPSLOT x10 = MONSTERCOUNT: A selection of maps have been reserved, these maps will need to have exactly the amount of monsters as specified: if you're making map01, you need 10 monsters, map15 needs 150 and so on.


160 THINGS: Excluding player starts and camera things, you must have exactly 160 things per skill level in your map. These maps will be placed wherever a reserved map is not. In the event that a MAPSLOT x10 mapper bails or is rejected without fixing their map a 160 map will almost certainly take their place so don't worry too much about the lack of room.

The secret maps have their own separate restrictions: map31 will require 3100 monsters, no more no less, and map32 requires exactly 16
of whichever monsters you decide to place, with the added restriction of only having 16 medkits on UV.

September is here and i am a bad leader. It is time to rectify this and save my rectum from any kicking that may be due. Post updates or concerns in the thread and I'll deal with it asap for a change.


THE CURRENT LIST OF MAP RESERVATIONS (very outdated)

==================================================

The resource is a combination of Quake 1 + Malice and Darkening E2. If you find any issues please report them to me.

CURRENT RESOURCE: Nov 22nd

Hi res skies Version 4

CURRENT MAP COMPILATION: Nov 22nd

Share this post


Link to post

Aight, gonna do a hidden room with zombiemen that will just get crushed somewhere to meet my monster count.

Share this post


Link to post

I don't see those sexy sky textures I made for you in the pack ;(

Share this post


Link to post

Slipgate texture Q1EX_458 needs to be rotated 90 degrees.
Slipgate texture Q1EX_560 needs a FLAT version.

Nice work on the PLAYPAL, getting a composite between DOOM and QUAKE is a non trival task. However, Colormaps and Palettes need to be generated for it to be functional.

(Played around a bit with it further. Sprites will probably need to be reloaded and converted.)

Share this post


Link to post

You can drop me from the 160 things list as I reserved MAP10 on the x10 list.

Share this post


Link to post
TheNerdTurtle2 said:

So did I get a reservation? No one responded to me


Doesn't look like it, but this spreadsheet now looks a little out of date, so I'd wait for a response from someone else.

@Marcaek - I assume the deadline is 'end of this month' but it hasn't been explicitly said? The source port also hasn't been outlined.

Share this post


Link to post

Yeah, I think the end of June is the deadline...

The port for this is boom-compatible, as Marcaek wrote back in the pool thread...

Dragonfly, you open the reservation sheet with your phone? Because I have the same issue of yours while opening the file on pc shows it with the newer version...

Share this post


Link to post

@Marcaek: apparently the custom palette included in the resources screws up the default textures. Is this intended? Does that mean we can't use vanilla resources?

Share this post


Link to post
walter confalonieri said:

Yeah, I think the end of June is the deadline...

The port for this is boom-compatible, as Marcaek wrote back in the pool thread...

Dragonfly, you open the reservation sheet with your phone? Because I have the same issue of yours while opening the file on PC shows it with the newer version...


Opened on Firefox on Mac, not a phone. But it was missing a few slots. And yeah, I was aware it was Boom but it hasn't been explicitly said. I felt it'd be worth covering for the sake of completeness within this thread though. :)

Share this post


Link to post

I stopped adding to the spreadsheet right after Marcaek closed reservations, though I can still add to the 160 things list, I suppose.

EDIT: tried loading the resource pack in Eureka because that's all I have working on school computers here. It crashed upon trying to load the resources due to XARROW not containing any patches.

Share this post


Link to post
Dragonfly said:

Doesn't look like it, but this spreadsheet now looks a little out of date, so I'd wait for a response from someone else.

@Marcaek - I assume the deadline is 'end of this month' but it hasn't been explicitly said? The source port also hasn't been outlined.


I'm just kinda pissed because I asked to reserve a map 3 times on the original thread and no one responded. IDK if somehow everyone skipped over me or if they don't like my maps but if it's the latter I'd gladly step down

Share this post


Link to post
TheNerdTurtle2 said:

I'm just kinda pissed because I asked to reserve a map 3 times on the original thread and no one responded. IDK if somehow everyone skipped over me or if they don't like my maps but if it's the latter I'd gladly step down


You posted twice, but yes, you did post before the deadline was closed. It was at the point that the spaces quickly were running out and Marcaek had to get people to drop their double-reservations. You may even be the person who triggered that request, heh.

If I were you, I'd start mapping with the assumption you have 160 monsters ;)

Share this post


Link to post
Marcaek said:

The resource is a combination of Quake 1 + Malice and Darkening E2. It may be a bit of a mess right now but should be usable, I will address the issues in the pack (animations, palette issues etc) ASAP.

i'm tired and frustrated if there's anything else i should have mentioned please remind me heh


When I test my map in zdoom using the resource pack I still get the error

"Execution could not continue. Bad texture directory"

This is really preventing me from mapping...

Share this post


Link to post

You're supposed to be mapping for Boom. Try testing in a Boom source port (as you should be) such as PrBoom+ and see if the same error occurs.

Share this post


Link to post

Here is a temporary fix to the texture pack. Palette still looks god awful though, so I'd recommend hanging on until that gets a proper tweak.

Share this post


Link to post
Dragonfly said:

You posted twice, but yes, you did post before the deadline was closed. It was at the point that the spaces quickly were running out and Marcaek had to get people to drop their double-reservations. You may even be the person who triggered that request, heh.

If I were you, I'd start mapping with the assumption you have 160 monsters ;)


Oh sorry your right :P I guess I exaggerated because I asked twice if I could make a MIDI for the Doom 2 Redux Project and no one responded to that but they responded to other things I asked, so I made a MIDI anyway and I'm about to post it hahaha, thanks Dragonfly

Share this post


Link to post
Dragonfly said:

You're supposed to be mapping for Boom. Try testing in a Boom source port (as you should be) such as PrBoom+ and see if the same error occurs.


When I test in prboom the palette of the textures is completly wrong.

dobu gabu maru said:

Here is a temporary fix to the texture pack. Palette still looks god awful though, so I'd recommend hanging on until that gets a proper tweak.


This works good, thank you!

Share this post


Link to post

I've been asking for map 18, can you at least let me know if I have a slot?

Share this post


Link to post

I'll work on tweaking the resource later today. Thanks for the interim fix Dobu.

Libor_john66 reservations are in the OP, if you're not there you don't have one, sorry.

Remmirath: I still need to add repalettized versions of the affected stock doom assets, will do soon.

TheNerdTurtle2 I really can't afford to give anyone any more map reservations, sorry.

Share this post


Link to post

Well, I've been posting there like 5 replies, but seemed like nodoby cared..

Share this post


Link to post

How do we count the MP stuff for the 160 things?

Share this post


Link to post

MP stuff is excluded from the limit, just don't go nuts

Share this post


Link to post
Marcaek said:

TheNerdTurtle2 I really can't afford to give anyone any more map reservations, sorry.


*sigh* it's fine, I posted way before reservations were done. At least I thought but I'll get over it

Share this post


Link to post

Will theer be custom sky textures? Can we use sky transfers?

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now