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DoomPhreak

Locations inside those prefabs that can be used for secrets

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In the arena section, there is a structure called "basement". Near a toxic pool, there is a small opening on a wall that may be easy to miss. You go inside the narrow space, jump up a few times, and there is a little area that has a hole that lets you jump back down. This is a wonderful location that you can use for a secret.

In the 4-story stairs structure, the lowest story actually has a little space underneath the first flight of stairs. You can't get there by yourself, so you may have to teleport there. Again, this can be used for a secret.

There are not that many structures whose nooks and crannies you can exploit, AFAIK. A lot of the arenas and setpieces are just wide open areas for shoot-outs.

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All the inaccessible areas behind windows can also be used as secrets since they're fully modeled and actually walkable. You can tease the player with items behind the windows, for example, then allow him to teleport there via a hidden teleporter. Just make sure you stick a teleporter in there or automatically teleport him back out a few seconds later, otherwise he'll be trapped!

One really good example of such an area is in "Armor Hall" (E1M1's armor staircase room). The entire area behind the windows where the armor sits is walkable!

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Yeah I found a few of the prefabs with secret rooms, thought it was a lovely touch. Be nice if u could be able to get to them without a tp

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chubz said:

All the inaccessible areas behind windows can also be used as secrets since they're fully modeled and actually walkable.


You can use these as spectator boxes to send dead players to too.

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Repair Bay 9 (or whatever it's called) has two areas with pipes separating them near the stairs; You can jump to them. To the left of that above it is another one of those areas with windows.

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chubz said:

All the inaccessible areas behind windows can also be used as secrets since they're fully modeled and actually walkable. You can tease the player with items behind the windows, for example, then allow him to teleport there via a hidden teleporter. Just make sure you stick a teleporter in there or automatically teleport him back out a few seconds later, otherwise he'll be trapped!

One really good example of such an area is in "Armor Hall" (E1M1's armor staircase room). The entire area behind the windows where the armor sits is walkable!


But I have yet to find one of those secret areas in which I can put spawners. Probably because these inaccessible areas would mess up demons' pathfinding.

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Great. Now im tempted to make just a snapmap involving secret areas you can put. Cause there are too many to list.

Just explore any medium-size prefab, and 1/3 of them will probably have a secret room area not accessible except through teleportation.

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