TheDoomerGuy12345 Posted June 4, 2016 I have no idea how to make doors in slade builder and now whenever i try the map its a missing texture idk why but idk how to make the doors move can someone help me? 0 Share this post Link to post
Godfather38 Posted June 4, 2016 1.) why are you using slades map editor? try GZDB or doom builder 2. 2.) if its missing a texture, then just give it a texture by going into visual mode, selecting the missing texture, right clicking and selecting a new one 3.) to make a door work check out any/all of these tutorials: https://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=1&cad=rja&uact=8&ved=0ahUKEwi2kJnAwo3NAhWBTSYKHZUeAkcQFggdMAA&url=http%3A%2F%2Fwww.doombuilder.com%2Fviewtutorial.php%3Ft%3D13&usg=AFQjCNFtetqMlyKEv9S5runv2sEXBTueaA&sig2=HTPDhksA5DFnBF43SOmucw https://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=2&cad=rja&uact=8&ved=0ahUKEwi2kJnAwo3NAhWBTSYKHZUeAkcQtwIIIzAB&url=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DOuecoLLx_cA&usg=AFQjCNG542iJ9kA7yoIbdLTdN_ZPhV0VtQ&sig2=LZ-RAfOAPSQ3Lk8xFyTyNA https://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=3&cad=rja&uact=8&ved=0ahUKEwi2kJnAwo3NAhWBTSYKHZUeAkcQtwIIJjAC&url=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3D8N3hO1po8QM&usg=AFQjCNGEq-EhpSW2-VwjDyCMORtd4n2loQ&sig2=ub1iGU7t9mJ3GT-2zNrdsw https://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=4&cad=rja&uact=8&ved=0ahUKEwi2kJnAwo3NAhWBTSYKHZUeAkcQtwIIKTAD&url=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DBBTmjEBeRNI&usg=AFQjCNEgwSPtGNsPagCEDrIxPANjN84pTQ&sig2=2ikDp2_t8fJYQbtnVblFQg most of them are for DB but the information carries in most instances. 0 Share this post Link to post
Gez Posted June 4, 2016 Here's a good tutorial about mapping in SLADE. https://eev.ee/blog/2015/12/19/you-should-make-a-doom-level-part-1/ And here's the section specifically about doors: https://eev.ee/blog/2015/12/19/you-should-make-a-doom-level-part-1/#doors If your map is in Doom format instead of UDMF (or Hexen format) then there's a single difference in that you'll be using something like DR Door instead of Door_Raise, and the activation method and parameters are baked into the linedef type. 0 Share this post Link to post