HellVain Posted June 7, 2016 It seems to look lile a gigantic version of the classic cyberdemon. The horns, the shape of the head, the eye sockets and the nostrils. Could this mean that the balgaar are just cyberdemon in name only? [img] /img] Even those snaller ones that adorn the dungeons. Well, the horns are a little off. 0 Share this post Link to post
BluePineapple72 Posted June 7, 2016 I thought of the same thing too, unfortunately the Titan we jump into isn't the same as the cyberdemon :( (You can see his left arm instead of a gun :( ) 0 Share this post Link to post
massivefanofdoom Posted June 7, 2016 HellVain said:It seems to look lile a gigantic version of the classic cyberdemon. The horns, the shape of the head, the eye sockets and the nostrils. Could this mean that the balgaar are just cyberdemon in name only? https://s3-us-west-1.amazonaws.com/shacknews/assets/article/2016/05/24/doom-mission-10-titans-realm-walkthrough_1200x500.jpg [img] http://www.arrakis-ttm.com/doom/cdanim.gif/img] Even those snaller ones that adorn the dungeons. Well, the horns are a little off. http://aggrogamer.com/assets/1305539279569402dc963f0.JPG Its just a classic demon look that litters all the doom and diablo game series, I wouldnt look too much into it. THe statues of - I assume - the wraiths are interesting too - before the argent final arena and I believe somewhere in necropolis. Thin and tall humanoid horned skeletons that look very cool and demonic - were the wraiths and argent people demonic in nature too? 0 Share this post Link to post
Koko Ricky Posted June 7, 2016 I'm hoping this will open the doors for some colossal-as-fuck monsters. It would be neat to fight something that's literally stories tall in the sequel. 0 Share this post Link to post
wheresthebeef Posted June 7, 2016 GoatLord said:I'm hoping this will open the doors for some colossal-as-fuck monsters. It would be neat to fight something that's literally stories tall in the sequel. Depends on how its handled. A QTE would be boring, and a giant bullet sponge would be more boring and tedious. 0 Share this post Link to post
Trycon Posted June 9, 2016 wheresthebeef said:Depends on how its handled. A QTE would be boring, and a giant bullet sponge would be more boring and tedious. Would be badass if it was like Shadow of the Colossus where you have to climb the titans. 0 Share this post Link to post
PureSlime Posted June 9, 2016 Trycon said:Would be badass if it was like Shadow of the Colossus where you have to climb the titans. Honestly with the platforming mechanics that Doom 2016 already has going for it, I could see it working. 0 Share this post Link to post
Riccardoman Posted June 9, 2016 GoatLord said:I'm hoping this will open the doors for some colossal-as-fuck monsters. It would be neat to fight something that's literally stories tall in the sequel. :/ https://www.youtube.com/watch?v=v--J_4IBfMw :[ https://www.youtube.com/watch?v=QcOZ4TCkrfI :( https://www.youtube.com/watch?v=ZQK3WhNCViE D: https://www.youtube.com/watch?v=skpFeGpKjE0 D': https://www.youtube.com/watch?v=HUka2ctOqDU 0 Share this post Link to post
HellVain Posted June 9, 2016 Wel . I'm not so sure QTEs would work well with doom. My idea of a huge boss fight would be The doomslayer jumping from platform to platform wilst dodging incoming projectiles and occasional giant hand slaps that you can shoot with a rocket launcher to counter it. The boss would also be following you as you move around a large map with platforms and enemies. Also, the boss losing it's limbs while you deal with enough damage would be a good idea. 0 Share this post Link to post
Riccardoman Posted June 10, 2016 First problem would be clipping, second problem would be clipping through the player, third problem would be hitboxes. A huge mess. Platforming elements related to the size of the titan would create just a scripted boss fight. Nothing more 0 Share this post Link to post