chodesmear Posted July 29, 2002 what do you guys want to see in the new game? 0 Share this post Link to post
Lord FlatHead Posted July 29, 2002 A lot of the game has been revealed already (especially in the illegal leaked video). I suggest id keep everything they currently have, and add the following: Varied environments. It's nice to hear there will be a few outdoors levels (on Mars or in Hell). Female marines/scientists. Quake II's BFG, with a few tweaks and a cool 3D model instead of a 2D graphic. As many monsters from the original Doom as possible. Especially the Cacodemon, Archvile and Spectre. A heavy, nasty-looking rocket launcher that does as much damage as Doom's, not the wimpy little firecrackers from Quake II & III. Um, that's all I can think of right now. So far everything we've seen of Doom III looks perfect to me. 0 Share this post Link to post
Spike Posted July 29, 2002 Interactive non-combat personnel, realistic weapons (jamming, etc), intelligent enemies, a chainsaw, disemboweled victims that crawl across the floor leaving a trail of blood and begging you to end their suffering... Mmmm, nice. 0 Share this post Link to post
999cop Posted July 30, 2002 Lord FlatHead said:· Quake II's BFG, with a few tweaks and a cool 3D model instead of a 2D graphic.I really don't wish they'd have a Quake II's BFG existed in Doom III. I understand why you'd think how cool it sounds and behaves; however, why not let's saving it for Quake IV instead? id should focus on re-making/modifying a brand new Doom-based BFG. Not to mention that I hate Quake II's BFG's functionalities. Doom's BFG is the best of all unrealistic weapons among all the FPS games I've seen so far, especially how it functions during deathmatch. lol, btw, how'd you make the bullet in your post? 0 Share this post Link to post
gatewatcher Posted July 30, 2002 999cop said:lol, btw, how'd you make the bullet in your post? use the [list] tag. then use tags for the bullets. quote flathead and see what he did for more info :) 0 Share this post Link to post
999cop Posted July 30, 2002 Testing..testing..testing Cool, done it, thanks for the tip :D 0 Share this post Link to post
mr8 Posted July 30, 2002 - References from previous Doom (not to much but some...) - Lot of secret levels and lot of maps - A real big boss that takes more than my 19'' screen - Well... A perfect game... 0 Share this post Link to post
GS-1719 Posted July 30, 2002 No nostalgic overkill. BIG boss at the end. Varied levels and enemies (many variations of demons etc). Good architecture. QII BFG. 0 Share this post Link to post
Disorder Posted July 30, 2002 Lord FlatHead said: Female marines/scientists.Yes! What a brilliant idea. Why not? Possibly even nude o_0 0 Share this post Link to post
Use Posted July 30, 2002 The status bar! for the love of god the status bar!! ;D 0 Share this post Link to post
Spike Posted July 30, 2002 And the face goes without saying. Perhaps if there's overlaying speach, the lips could be synched to it. 0 Share this post Link to post
Ichor Posted July 30, 2002 Maybe add a couple of magical type weapons that can only be found in Hell, something like the Dark Staff in ROTT. 0 Share this post Link to post
sniper joe Posted August 1, 2002 * a desert eagle * personel running away in horror * a missile pod * a machete 0 Share this post Link to post
Wobbo Posted August 1, 2002 Shaviro said:i want to see:my feet if I look down After all these years they still havent done that (probably out of respect to females... think about it) 0 Share this post Link to post
GS-1719 Posted August 1, 2002 You could actually see your feet in Gore, but as that was such a crap game, it doesn't really count. 0 Share this post Link to post
Livo Posted August 2, 2002 *Intelligent NPCs, or at least decent NPC encounters * A decent futuristic HUD that doesn't clutter up the screen. I don't really see how the face like that in Doom 1 or 2 would fit in there though. * HORROR DAMNIT! A System Shock 2 approach for scares and dread would be great, especially if there's clues around about what happened like logs for example (although that does rip SS2 off a bit perhaps). * A decent melee weapon- at least the fists, a mining saw weapon maybe, but not a chainsaw as it wouldn't fit in. * Plenty of interactivity in the game. * Seeing in the dark. A flaslight would really add to the ambience of the game, although it'd be a bit outdated. Perhaps thermal goggles you find later in the game, but there are plenty of demonic spirits that mess up the IR signatures in certain parts i.e false demon IR images, unexplained heat sources etc. * Demons and demonic images. Imagine going into a room and seeing a pentagram drawn in blood on the wall, with a goat's head in the centre. You step too close to it, it screams loudly which summons demons in behind you. You kill them, the goat's head simply laughs in a spooky distorted manner, then vanishes from the pentagram. Afterwards, Latin words appear on the walls backwards and several pieces of furniture fly around the room while a disembodied voice speaks to you. Freaky and satanic? HELL YEAH! 0 Share this post Link to post
Goat Posted August 2, 2002 In this one game I played a while back on the computer (Carnivores 2 IIRC) you could see your (!) cleavage (you were a female) and there was a heart tattoo that was your lifebar. Not feet, but better! 0 Share this post Link to post
niguel Posted August 2, 2002 Goat said:In this one game I played a while back on the computer (Carnivores 2 IIRC) you could see your (!) cleavage (you were a female) and there was a heart tattoo that was your lifebar. Not feet, but better! it was in trespasser. a/w i want the original atmosphere and the cool candles and stuff! and of course THE BIGGEST END BOSS THE GAMING WORLD EVER HAD! 0 Share this post Link to post
dsm Posted August 4, 2002 Possessed soldiers that seem to act intelligently and as much as possible LIKE real soldiers. ALL the old weapons (and I MEAN all). ALL the old monsters. A few remade old "textures". Monsters that feel very much like the old Doom monsters in regards to attacks and hitpoints (hitpoints are extremely important imho - I don't want this game to feel like Quake in the least). I dunno - maybe later a few ideas will pop up. 0 Share this post Link to post
Shaviro Posted August 4, 2002 I want to see a plasma rifle with the good old blue effect :) (dsm ---> AIM) 0 Share this post Link to post
niguel Posted August 4, 2002 + I want alot of blood and the game must be very very brutal, satanic, dark, scary as hell, mysterious but still alot ALOT of action! and good music like in orginal DooM's. 0 Share this post Link to post
dsm Posted August 4, 2002 Shaviro said:I want to see a plasma rifle with the good old blue effect :) (dsm ---> AIM) I want the plasma rifle's effects to look at least as cool as the plasma rifle in JDoom. The gun itself should be about the size of a manheld machinegun but a little broader - the old accordian-like look should return, but of course the Plasma rifle should look a bit more high tech than in the old Doom. It should be black and brown. Oh yeah, and I want a rocket launcher which isn't the size of a motorbike - just regular, modern bazooka size, but with a narrow barrel, as I want the rockets to be small. They could give the rocket launcher a sort of "outer barrel" over the regular barrel to make it broader. And it should be belt fed - almost like the Q2 rl, but without the rocket-holding "ramp". 0 Share this post Link to post
niguel Posted August 4, 2002 Almost forgot; Explosive pellets for shotgun! 0 Share this post Link to post
Naked Snake Posted August 4, 2002 niguel said:Almost forgot; Explosive pellets for shotgun! No thanks, Duke 64 was gay. 0 Share this post Link to post
Livo Posted August 5, 2002 dsm said:I want the plasma rifle's effects to look at least as cool as the plasma rifle in JDoom. The gun itself should be about the size of a manheld machinegun but a little broader - the old accordian-like look should return, but of course the Plasma rifle should look a bit more high tech than in the old Doom. It should be black and brown. Oh yeah, and I want a rocket launcher which isn't the size of a motorbike - just regular, modern bazooka size, but with a narrow barrel, as I want the rockets to be small. They could give the rocket launcher a sort of "outer barrel" over the regular barrel to make it broader. And it should be belt fed - almost like the Q2 rl, but without the rocket-holding "ramp". I'd prefer a mechanical ramp for the rockets compared to an actual belt. Anyway, for anyone who cares, here's a picture of the French Apilas anti-armour weapon, which, depending on your ideas, may or may not fit a "Doomish" style rocket launcher. http://www.giat-industries.fr/giat/prod/img/apilas.JPG 0 Share this post Link to post