Reisal Posted June 14, 2016 I take it's possible to use the FreeDoom levels/music/textures/flats but also use the normal Doom enemies? Should the ZDoom 2.8.x and GZDoom 2.2.x ports work without issue since there are transparency maps inside the IWADs? 0 Share this post Link to post
Gez Posted June 14, 2016 Just make a wad with all the Doom II sprites and sounds, load it with Freedoom, there you go. 0 Share this post Link to post