Blastfrog Posted June 20, 2016 I propose that anyone interested should deeply search this subforum and find 'lost' assets that are better than what is already in, but have not been committed, posting your findings in this thread as links. I'll start searching myself. 1 Share this post Link to post
Jon Posted June 26, 2016 I have a backup of the ftp folder that we used to use for freedoom submissions (free.doomers.org) I was thinking of sticking up at a web address for people to pick over. Does that sound useful? 0 Share this post Link to post
Blastfrog Posted June 26, 2016 That could be useful, sure. I will admit that I have not actually searched yet, been feeling like crap this week. I must force myself to do it. 0 Share this post Link to post
Voros Posted June 27, 2016 This looks awesome! https://www.doomworld.com/vb/freedoom/52718-my-archvile/ This too! https://www.doomworld.com/vb/freedoom/69129-wolf-ss/ 0 Share this post Link to post
raymoohawk Posted June 27, 2016 now that you bring up urric's archvile i contacted him a few months ago. he said it was ok if we continued it, but wanted to work on it some more first. i havent been able to contact him since tho and i'm not sure if he's not replying or if it's a problem with my email (i've had problems like that before) 0 Share this post Link to post
Voros Posted June 28, 2016 https://www.doomworld.com/vb/freedoom/72954-freedoom-64-teh-buckets-octaminator-model/ This would be cool. 0 Share this post Link to post
Voros Posted June 28, 2016 Did you make any progress? That thread is pretty old. 0 Share this post Link to post
raymoohawk Posted June 28, 2016 currently i only have the walking frames i have been very occupied lately, but i will get back to it soon 0 Share this post Link to post
Voros Posted June 29, 2016 This would be cool with a little more tweaking https://www.doomworld.com/vb/freedoom/69106-concept-sprite-for-a-lever-action-shotgun/ 0 Share this post Link to post
HorrorMovieRei Posted June 29, 2016 That's a fine looking shotgun. It would be nice if it was submited to the attic, since it could be useful for someone. 0 Share this post Link to post
MrFlibble Posted June 29, 2016 Voros said:This too! https://www.doomworld.com/vb/freedoom/69129-wolf-ss/ A while ago I browsed through a lot of the submission threads here, and almost forgot about this one! Admittedly the art style is different from the rest but it's a cool sprite. Voros said:This would be cool with a little more tweaking https://www.doomworld.com/vb/freedoom/69106-concept-sprite-for-a-lever-action-shotgun/ Yes, a very nice shotgun, but the current one is already good. 0 Share this post Link to post
Voros Posted June 29, 2016 Pretty nice https://www.doomworld.com/vb/post/596653 Some edits to these might be good http://www.doomworld.com/fredrik/high-res/ What happened to this one? https://www.doomworld.com/vb/post/173762 Shit this might have made a good Baron/Knight! https://www.doomworld.com/vb/freedoom/9883-potential-demon/ IDK, maybe it would be good https://www.doomworld.com/vb/freedoom/4696-heavy-weapon-dude/ 0 Share this post Link to post
MrFlibble Posted June 29, 2016 Voros said:What happened to this one? https://www.doomworld.com/vb/post/173762 It was in the game from some very early builds up to v0.10, got replaced by Eriance's BFG. Voros said:Pretty nice https://www.doomworld.com/vb/post/596653 Voros said:Shit this might have made a good Baron/Knight! https://www.doomworld.com/vb/freedoom/9883-potential-demon/ IDK, maybe it would be good https://www.doomworld.com/vb/freedoom/4696-heavy-weapon-dude/ Sadly none of these have been completed. There's also Eriance's Corruptor (Orb monster replacement) which at least has one rotation done and preserved by the Wayback Machine. A while ago I proposed a centralised initiative to archive all assets that were submitted but not included with the project, which was apparently liked by other members but sort of didn't pick up. 0 Share this post Link to post
Jon Posted July 4, 2016 Here's the old FTP contents as promised. I'll keep these up for a while, but not indefinitely. https://jmtd.net/tmp/freedoom_old_ftp/ 1 Share this post Link to post
Voros Posted July 4, 2016 That's a lot of files in there. But if these are old assets, doesn't that it mean they were replaced because something better came up for it? Jon, I get a 403-Forbidden code. What happened? 0 Share this post Link to post
Jon Posted July 5, 2016 Voros said:That's a lot of files in there. But if these are old assets, doesn't that it mean they were replaced because something better came up for it? These are submissions, so some may have been merged into freedoom and others might not. Voros said:Jon, I get a 403-Forbidden code. What happened? Sorry, I had the permissions on the files wrong. I've fixed it now. 0 Share this post Link to post
MrFlibble Posted July 7, 2016 BTW, Sodaholic what assets exactly are you after? Sprites, flats, music, sounds, levels? 0 Share this post Link to post
Catoptromancy Posted July 7, 2016 http://www.geocities.ws/catodemos/freedoom/ 0 Share this post Link to post
Blastfrog Posted July 8, 2016 MrFlibble said:BTW, Sodaholic what assets exactly are you after? Sprites, flats, music, sounds, levels?Anything and everything that could suitably replace assets as long as it's an improvement. 0 Share this post Link to post
MrFlibble Posted July 9, 2016 A while ago I did some extensive browsing of old threads, just out of curiosity. I don't remember anything in particular there that would be definitely better than what the project already has. There are some nice variations of old pickups (from the time when the red cross was changed to blue), some incomplete monsters already mentioned here, and stuff like robotdog1's hybrid SKAG (shown here). Other assets like a cool-but-weird shotgun have been mentioned here already. One thing though, I did not check sound submissions, if there were any. All of these rejected submissions deserve to be properly archived, of course, and I hope that the project maintainers will do that. On a related note, I will repeat that I'm highly concerned with the fact that the attic seems to have stopped updating somewhere in late 2015 (can't verify if anything's changed since the last time I checked, I can't access GitHub right now for whatever reason). 0 Share this post Link to post
Voros Posted July 9, 2016 Does anyone know if this a mod or one of the assets used for Freedoom? https://commons.m.wikimedia.org/wiki/File:Freedoom_aaa.png 0 Share this post Link to post
AxelMoon Posted July 9, 2016 The hud or the weapon? Because that's Boom's hud if I'm not mistaken. @MrFlibble do note those wads for the new skag and etc are broken and no longer exist. I do believe I possess backups of the wads if you'd like for me to search if I still have them. 0 Share this post Link to post
MrFlibble Posted July 9, 2016 Voros said:Does anyone know if this a mod or one of the assets used for Freedoom? https://commons.m.wikimedia.org/wiki/File:Freedoom_aaa.png That's fredrik's old non-centred shotgun, which was used for a while (the screenshots is probably from or around v0.5). The sprites are still in the attic: https://github.com/freedoom/attic/tree/master/fredrik/all_green_shotgun SuperSomariDX said:@MrFlibble do note those wads for the new skag and etc are broken and no longer exist. I do believe I possess backups of the wads if you'd like for me to search if I still have them. I know the WADs are gone but the images themselves have been preserved by the Wayback Machine at least. Most of the stuff from that post I linked to ended up in the project anyway (with the obvious exception of the SKAG), I think from v0.10. 0 Share this post Link to post
Voros Posted July 17, 2016 This might serve as a good placeholder https://www.doomworld.com/vb/post/1521031 0 Share this post Link to post
DooManic Posted July 19, 2016 Voros said:This might serve as a good placeholder https://www.doomworld.com/vb/post/1521031 +1 0 Share this post Link to post
MrFlibble Posted July 21, 2016 Voros said:This might serve as a good placeholder https://www.doomworld.com/vb/post/1521031 I like that recolour too, but I'm kinda concerned that it probably won't be ever considered for inclusion in the project now, because of the author's recent behaviour and ban. 0 Share this post Link to post
Blastfrog Posted July 21, 2016 We really ought to avoid using anything by Maz that isn't already in the project or the attic, for various reasons. One reason being that he might not grant credit and we shouldn't assume that he hasn't retracted permission since being banned. Not to mention that recolor makes no real improvement on those crappy Baron/Knight sprites. In fact, I'd argue the green makes it look even worse. 0 Share this post Link to post
Voros Posted July 25, 2016 https://www.doomworld.com/vb/blogs/20709-freedoom-baron/ Anyone know if the picture is still recoverable? 0 Share this post Link to post
MrFlibble Posted July 27, 2016 Voros said:https://www.doomworld.com/vb/blogs/20709-freedoom-baron/ Anyone know if the picture is still recoverable? From the comments in that thread, it seems that it was incomplete, and too closely resembled the original Doom monster. 0 Share this post Link to post