dew Posted July 18, 2016 Crunchynut44 said:One could even say the map made good use of...sarchasm Ill see myself out. Ow, I cut myself on your wit's ledge. 0 Share this post Link to post
scifista42 Posted July 18, 2016 MetroidJunkie said:That one couple of platforms with the invulnerability sphere, they raised the more you pressed use around the edge so you could make the center piece (...) raise all the way up to the ceiling. Doom's linedef actions (and many other map design elements) are not only very inflexible, but often weirdly impractical. They totally could have coded a faster and slightly modified version of the donut effect (floors go up/down to their surrounding sector's height) that would work perfectly for that particular platform, maybe with just a little change to map design. 0 Share this post Link to post
Robo_Cola Posted July 18, 2016 I always liked the first room with the waterfalls in that level, it's very open and resembles an underground cave. The part of the level I didn't like is whenever the pack of lost souls show up in the platforming segment, they should have put a teleporter there in case you fell in (which is very likely for new players.) 0 Share this post Link to post
Use Posted July 18, 2016 scifista42 said:Doom's linedef actions (and many other map design elements) are not only very inflexible, but often weirdly impractical. Looks as though many line specials were made on the fly as needed with little forethought or order put into them. 0 Share this post Link to post
VGamingJunkie Posted July 19, 2016 That's how much of the game's mechanics felt like, to be honest, that they were winging it. Guess it makes sense, it broke so much ground and they probably didn't have too much time to sit there and think about everything. 0 Share this post Link to post
Paul977 Posted July 20, 2016 I dislike the platform with the lost souls, rest of the level is fine 0 Share this post Link to post
derplol3 Posted August 1, 2016 I dont think i ever beat chasm. Its really annoying and I always skipped it :P. 0 Share this post Link to post
VGamingJunkie Posted August 1, 2016 Chasm is only really memorable if you're pistol starting it because, all of a sudden, getting to that shotgun (and maybe rocket launcher) becomes your life-line, especially on UV. 0 Share this post Link to post
Pirx Posted August 1, 2016 Unf said:its platforming elements. = type of level that makes me quit in no time :p 0 Share this post Link to post