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[zDoom] Can I disable rocket jumping?

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Create a custom player class and give it an OLDRADIUSDMG flag.

Put this code to your wad's DECORATE:

actor MyPlayer : DoomPlayer
And this code to your wad's MAPINFO:
   PlayerClasses = "MyPlayer"
Note that this will have a side effect of the player receiving damage if anything explodes even far above or far below him.

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