GloryToRussia Posted June 28, 2016 So how do i make that? I tried diffrent ways to make it but it didnt work. Please help! 0 Share this post Link to post
ranhcase Posted June 29, 2016 i'm not preatty sure, but it depends on the format you're doing your level and what you what the switch to do. 0 Share this post Link to post
GloryToRussia Posted June 29, 2016 Im useing UDMF Format And i want the switch to open the door. 0 Share this post Link to post
scifista42 Posted June 29, 2016 In UDMF in GZDoomBuilder, when you open linedef Properties, there is a "Lock number" property which lets you set a lock type, which will make the linedef impossible to be activated unless the player has the respective key(s) - so, give the linedef any "Action" you want (with an appropriate "Activation" type in the box below) and set its lock type to something. There are predefined lock types for keys from the original game(s). To create custom lock types, see LOCKDEFS. 0 Share this post Link to post
GloryToRussia Posted June 29, 2016 Plus how do i make the Powercubeholder hold the power cube and open the door? Power cube is found in Realm667 0 Share this post Link to post
illuknisaa Posted June 29, 2016 The power cube wad has a test map in it. You should look into that if you want to know how it works. 0 Share this post Link to post
GloryToRussia Posted June 29, 2016 I cant see a test map i opend it with slade 0 Share this post Link to post
Kappes Buur Posted June 29, 2016 GloryToRussia said:I cant see a test map i opend it with slade You need to download the file from here: http://www.realm667.com/index.php/en/kunena/closed-submissions/706-submission-power-cube#4069 0 Share this post Link to post
GloryToRussia Posted June 30, 2016 Then What does mean this? on the script editor? Case 2: // open doors Door_Open(5, 16); Break; } } What do i do with the 5 and 16 EDIT:I dosent show me Item number what do i do with it? 0 Share this post Link to post
illuknisaa Posted June 30, 2016 GloryToRussia said:Then What does mean this? on the script editor? Case 2: // open doors Door_Open(5, 16); Break; } } It means:comment line said:// open doors GloryToRussia said:What do i do with the 5 and 16 ?? Nothing? http://zdoom.org/wiki/Door_Open GloryToRussia said:EDIT:I dosent show me Item number what do i do with it? I don't understand what this last sentence means. Item number is the number that tell the puzzle what item to use. http://zdoom.org/wiki/UsePuzzleItem In power cube decorate this is defined as "1" (see line 28 in the decorate). 0 Share this post Link to post