Kontra Kommando Posted June 29, 2016 I had these unfinished projects laying around, so I decided to present them as demos. I will continue work on re-skinning the rest of the Aliens (TC) remake. If people like the HD version, I could possibly make more levels for that as well. Download --------------------- Alien (HD): The Ship Demo Game: Doom 2 Source-port: gzdoom Map01 replacement http://www.mediafire.com/download/x14v8vb3ijmvbz6/Alien+%28HD%29+-+The+Ship+DEMO.zip ***Be sure to drag and drop all files at once, on the source-port*** Download --------------------- Aliens (TC) (2016) Demo Game: Ultimate Doom Source-port: gzdoom E2M1-E2M6 replacement http://www.mediafire.com/download/azw7l0qzrd008zr/Aliens+%28TC%29+%282016%29+DEMO.zip ***Be sure to drag and drop all files at once, on the source-port*** 0 Share this post Link to post
Fonze Posted June 29, 2016 Good stuff Kontra; that second video was a nice watch and showcased the mod much better than the first. This promises to be a very fun mod when it's completed! 0 Share this post Link to post
baja blast rd. Posted June 29, 2016 I watched the video, and what stood out was that the pain/death sounds are, like, sex grunts or something. 0 Share this post Link to post
Kontra Kommando Posted June 30, 2016 lol yea, it does actually sound like that when she falls down the stairway. I can make another play through with more action, and post it. The first level has no enemies. 0 Share this post Link to post
Kontra Kommando Posted June 30, 2016 http://es.doomwiki.org/wiki/Aliens:_The_Ultimate_Doom Really awesome that someone made a wiki page for Aliens: The Ultimate Doom. However, when I click on the English translation at the bottom, it gets directed to the original Aliens (TC) from 1994's wiki. 0 Share this post Link to post
Kontra Kommando Posted July 5, 2016 Since the original Aliens (TC) replaces the second and third episodes of Ultimate Doom, I'm thinking of making replacements for the first and fourth. I will create a second version of the same maps used in the original main campaign, but include randomized spawners for weapons, enemies, and pick ups. I will even add some NPCs to assist the player randomly. I will include all of the enemies in ALIENS: The Ultimate Doom (i.e. The Predator, Combat synthetics) I am sort of taking inspiration from Resident Evil: Director's Cut. I remember they had a mode where you could play the original layout, or the "Advanced" version, which was more challenging. This will be a separate version from the original, which will stay true to the old layout. 0 Share this post Link to post
JohnnyTheWolf Posted July 5, 2016 I said it before and I will say it again: I think allied NPCs are a detriment to an otherwise great mod. Their AI is terrible, they can easily kill you accidentally and they ruin the claustrophobic atmosphere with their very presence. 0 Share this post Link to post
june gloom Posted August 29, 2016 I agree. [ETA] Whoops, didn't mean to resurrect this thread. 0 Share this post Link to post
Kontra Kommando Posted September 1, 2016 I'm thinking about revisiting the HD sprites. I was playing the HD version, and I consider it to be scarier. I particularly want to get the essence of the xenomorph's movements down, as well as color the dome to look darker, like in the movies. I want to make a map using HD textures ripped from a more recent Aliens game. 0 Share this post Link to post
Kontra Kommando Posted September 8, 2016 I'm re-doing the walking frames, and altering the original sprites I made, significantly in photo shop. Moreover, I have darkened the dome of the Xenomorph, to be more like the movie. 0 Share this post Link to post