Brad_tilf Posted June 29, 2016 So the tutorials didn't address this functionality but it's one of the things I want to try out. If I missed it, I'm sorry, and I haven't found anything with some quick google searched - but how do I put a room above, or below, another room, and attach them so the player can traverse between them? 0 Share this post Link to post
snapshot Posted June 29, 2016 I don't think it is possible, Though you can use "Player blocking volumes" to create fake rooms inside a big room module. 0 Share this post Link to post
Brad_tilf Posted June 29, 2016 DMGUYDZ64 said:I don't think it is possible, Though you can use "Player blocking volumes" to create fake rooms inside a big room module. So, despite the fact that they did this relatively extensively in the game, it can't be done by us? 0 Share this post Link to post
snapshot Posted June 29, 2016 Yep, another SnapMap Limit, Unless they improve it in future updates . 0 Share this post Link to post
Brad_tilf Posted June 29, 2016 DMGUYDZ64 said:Yep, another SnapMap Limit, Unless they improve it in future updates . No lie. That sucks 0 Share this post Link to post
mikeo007 Posted June 30, 2016 You can stack any of the modules. You just change the elevations so they don't clip into each other, then connect them with some halls and stairs. Right and left bumper change elevations on PS4. 0 Share this post Link to post
Brad_tilf Posted June 30, 2016 mikeo007 said:You can stack any of the modules. You just change the elevations so they don't clip into each other, then connect them with some halls and stairs. Right and left bumper change elevations on PS4. Ya, I saw the elevation changes but I couldn't see how to connect the lower section to the higher section and vice/versa Using a PC, btw and I can see how to place modules over or under another but I don't see how I can connect them 0 Share this post Link to post
Spectre01 Posted June 30, 2016 It's a Doom engine limitation. Wait until Quake is released for that to be possible. 0 Share this post Link to post
HALFRATS PS4 Posted June 30, 2016 If your question is, can you stack rooms on top of one another?, yes you can. Connect them either by stairwells or a teleporter. 0 Share this post Link to post
Brad_tilf Posted July 1, 2016 HALFRATS PS4 said:If your question is, can you stack rooms on top of one another?, yes you can. Connect them either by stairwells or a teleporter. Yes, that can be done, and no, that wasn't what I was thinking of. I was thinking more of say, opening a hatch, and dropping down to the next level 0 Share this post Link to post
snapshot Posted July 1, 2016 rileymartin said:It's a Doom engine limitation. Wait until Quake is released for that to be possible. lol 90s again . 0 Share this post Link to post
Edward850 Posted July 1, 2016 Brad_tilf said:Yes, that can be done, and no, that wasn't what I was thinking of. I was thinking more of say, opening a hatch, and dropping down to the next level You can only attach modules at points that are indicated, which you should have already figured out by now. Unless there are modules that have attachments at the top or bottom, it logically can't be done. 0 Share this post Link to post
Brad_tilf Posted July 1, 2016 Edward850 said:You can only attach modules at points that are indicated, which you should have already figured out by now. Unless there are modules that have attachments at the top or bottom, it logically can't be done. Obviously, but I was hoping I was missing something in the snapmap menu's that would make it possible. 0 Share this post Link to post
Edward850 Posted July 1, 2016 I fail to see why they would hide additional attachment points as a menu option. 0 Share this post Link to post
Jaxxoon R Posted July 1, 2016 When you consider all the other bad decisions around Snapmap, the sky's the limit. 0 Share this post Link to post
Brad_tilf Posted July 1, 2016 DMGUYDZ64 said:Uh ... http://img15.hostingpics.net/pics/222563201607011232191.jpg I know you can put a room under or over another room but I was hoping there was some sort of module that could directly connect the two. 0 Share this post Link to post
Chubzdoomer Posted July 1, 2016 Brad_tilf said:I know you can put a room under or over another room but I was hoping there was some sort of module that could directly connect the two. Like a vertical shaft with platforms or something? That'd be pretty cool. None of the modules have vertical doors/openings, though, so I don't really know how they could possibly connect that way... 0 Share this post Link to post
Brad_tilf Posted July 2, 2016 julz_d said:They should add a lift or an elevator. There is an elevator but you can't connect it at the bottom to anything. stupid 0 Share this post Link to post
julz_d Posted July 2, 2016 Yeah I know I've mostly seen it used for starting rooms 0 Share this post Link to post
danielronca716 Posted July 31, 2016 Teleporters! Stairs require you to build outside the room! 0 Share this post Link to post
VentedPennies Posted July 31, 2016 then there's no point in having the room directly under another if you teleport there's no difference from the player's end if it's under another room or 2 miles away 0 Share this post Link to post
MrGlide Posted July 31, 2016 so your freaking out that there isnt a modual with a lower or higher trap door, or a standard square hallway that drops down a story? ok let id know what you think, they ARE listening, go to their bethesda forums just to be sure though. 0 Share this post Link to post
VentedPennies Posted July 31, 2016 all modules have doors in the same exact locations, so i understand the issue that there aren't any unconventional doors I dont think there's anything they are going to do fix that, though. and if they did, i'm sure it would break a lot of maps. 0 Share this post Link to post
snapshot Posted July 31, 2016 Probably they were planning to add more modules to let you connect rooms over / under rooms (Like elevators or stairs or something ... ) but Didn't do it yet, Maybe that's why you can add Room over / under room . EDIT : Someone posted this on Bethesda community 0 Share this post Link to post
MrGlide Posted July 31, 2016 is that an attatchment node for the top of the room? 0 Share this post Link to post