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DAZZER

HELLEBARDE [outdated]

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DAZZER said:

Thats because the WAD uses a selfmade .wav Soundtrack.


You should convert the audio files to .ogg, it will reduce a lot of space.

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You've also added D_THE_DA music twice and the DeathKnight sprites/sounds/etc three times. That'll cut down the size even more.

Edit: Guardian/Sentinel resources are in there twice, too. Also DSBLUR sound. There are some sounds and sfx for the Disciple, but not the Decorate or monster sprites. Are the sfx used by someone else?

If you convert the wav music to ogg and delete the duplicate entries, you'll cut down the wad size by 60%.

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Oh... thanks for the information... kinda embarrassing for me haha

I think you can tell I kinda suck with Slade3 :P

but yeah thanks for the hints i will try my best to take the space low as possible :)

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EffinghamHuffnagel said:

If you convert the wav music to ogg and delete the duplicate entries, you'll cut down the wad size by 60%.


Or not use OGG/MP3 at all and use MIDI instead.

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Long time doom player first time poster I was goba ask somthng on another forum but I thought id comment on this wad.
After playing this wad is sick nice map layouts I love maps 01 02 03 04 08 especially level 01 03 & 08 is it just me or dose It remind you of scytheII
I like the title music and the metal guitar track that plays through it kinda reminds me of the e1m1 track bit repetative but a nice track :) good work dazzer cant wait to see more :)

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Thanks alot :D Scythe II is my fav WAD so its possible that some maps have that style ^^

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SCYTHII is my favriot wad to I do like your wad well done I think its the castle levels that do the maps most justice and I think that's wat reminds me of scythII
Cant wait to see more of the castle levels if your gona make more

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