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Blastfrog

Feature request: Ability to use f_sky1 on walls to show sky

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I don't want to create zero height sectors, it's more crap to deal with and it's simply cleaner to set a one-sided wall to show the sky.

Quake and Unreal do it this way.

Part of the reason I want this is to avoid crap like this image.

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You can use plane portals for this:
1. Create a control sector somewhere outside the playable area
2. Set its ceiling texture as F_SKY1
3. Give it a tag X
4. Give one linedef of it the special 283 (apply plane portal to ceiling) and the tag X
5. Now apply special 289 and tag X on any 1-sided line you want to be sky

Remaining problem: projectiles won't vanish when hitting these lines.

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