Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
Sign in to follow this  

Feature request: Ability to use f_sky1 on walls to show sky

Recommended Posts

I don't want to create zero height sectors, it's more crap to deal with and it's simply cleaner to set a one-sided wall to show the sky.

Quake and Unreal do it this way.

Part of the reason I want this is to avoid crap like this image.

Share this post

Link to post

You can use plane portals for this:
1. Create a control sector somewhere outside the playable area
2. Set its ceiling texture as F_SKY1
3. Give it a tag X
4. Give one linedef of it the special 283 (apply plane portal to ceiling) and the tag X
5. Now apply special 289 and tag X on any 1-sided line you want to be sky

Remaining problem: projectiles won't vanish when hitting these lines.

Share this post

Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this