MrFlibble Posted July 10, 2016 Since the submissions to the Git repo seem to have slowed down somewhat, and the Phase 1 & 2 IWAD autobuilds also seem to be unavailable for now, perhaps someone could throw together the Phase IWADs with the latest additions (IIRC something like this was already done a while ago, before v0.10 came out), including:Sodaholic's pistol updated liquid flats by Sodaholic and FuzzballFox Jewellds' new logo Hambourgeois' updated flats and textures CWolf's torches raymoohawk's new keys and armour Blueworrior's musicAnd probably something else I've missed? There've been some sound submissions but I don't remember if those were considered an improvement over what is already in the project. 0 Share this post Link to post
HorrorMovieRei Posted July 10, 2016 I have these wads I made for personal use with unfinished/abandoned assets, and stuff that didn't make it into 1.0 in time. Eriance's explosion(resized, and aspect ratio corrected by Sodaholic) - https://app.box.com/s/0yxai9jjw91nguuxlmnvrohsbhzncz0r original link - https://www.doomworld.com/vb/post/1533121 Raymoohawk's Pestmeister(wip) - https://app.box.com/s/a8d6ecfhwhu3y37i091xxjv5hw8y2l8t I also have other wads with the Octaminator and Nukezilla(the old version) frames raymoo finished already, but they're a lot less complete than the Pestmeister. 0 Share this post Link to post
Wereknight Posted July 10, 2016 MrFlibble said:Since the submissions to the Git repo seem to have slowed down somewhat Because last pull request with replacements have a 13 of May date. Looks like nobody want to do PRs, then, we don't see new stuff. Still. 0 Share this post Link to post
Voros Posted July 12, 2016 Is it possible to "pull request" from a phone? Also, i need the the individual sprites of Soda's pistol, Cwolf's torches, raymoohawk's armor and skull keys sprites, all properly named. No i cant do it myself. 0 Share this post Link to post
Voros Posted July 12, 2016 https://github.com/Voros2/freedoom/pulls Did i do something wrong? Edit: oh wait. Nvm 0 Share this post Link to post
Jon Posted July 13, 2016 Voros said:https://github.com/Voros2/freedoom/pulls Did i do something wrong? Edit: oh wait. Nvm So your PR has appeared at https://github.com/freedoom/freedoom/pull/260, thank you. In general its best to have one change per Pull Request, because if for whatever reason it was decided not to merge one of the Flat changes, say, the whole PR would be rejected and the logo wouldn't go in either. 0 Share this post Link to post
MrFlibble Posted July 21, 2016 MrFlibble said:And probably something else I've missed? I just realised I totally forgot about wesleyjohnson's updated spider monster (the working download link should be a few posts below in that thread). I think it hasn't been committed yet. 0 Share this post Link to post
Voros Posted July 21, 2016 Isnt anyone working on a better SM? Tbh, that thing looks so weak and ugly. Although it is a definite improvement. 0 Share this post Link to post
Voros Posted July 21, 2016 Should SeventhSentinel's Freedoomguy sounds be considered for submission (or at least some of them)? https://www.doomworld.com/vb/freedoom/88982-a-voice-for-freedoomguy/ 0 Share this post Link to post