General Rainbow Bacon Posted July 15, 2016 Here's a little map I made over the last few days. It's a minimalist map with stock textures, blah blah blah. Here: http://www.mediafire.com/download/z1jozb7m5s52kzd/The_Lower_paths.wad I could write up a little story for this wad, but I won't. oh yeah, runs on map 21 E: This map is for boom btw. I forgot that too. 0 Share this post Link to post
torekk Posted July 15, 2016 Could've added atleast one screenshot: It looks pretty good from what I saw by taking a quick look in Eureka. 0 Share this post Link to post
torekk Posted July 15, 2016 Not sure if it's just me, but I don't come further than the first 2 barons of hell playing with a keyboard in chocolate. 0 Share this post Link to post
torekk Posted July 15, 2016 I recorded a demo the first time, but forgot the vanilla demo limit so it ends abruptly: https://drive.google.com/open?id=0B7J2KaBRDRg5R0FFTkRqRzFKajQ 0 Share this post Link to post
General Rainbow Bacon Posted July 15, 2016 Y'know I read your earlier post and I read it that you couldn't get past the 2 barons playing with a keyboard in a pit full of chocolate. lol. 0 Share this post Link to post
Paul977 Posted July 19, 2016 Completed on uv 100% kills 2/5 secrets no saves. Not bad, layout is ok, visuals so so: I would have liked ashwall combined with the vine wall in the red key/arch-vile zone for All the map (this is a personal preference). Gameplay is ok: the abovementioned AV imps/HKS room was the hardest part for me and the double revenants/sergents got me on my first tries. Why the BFG and megasphere only at the end of the map ?^ (or I miss something and they can be obtained first). There is a missing texture in the nukage zone with the two arch-viles 0 Share this post Link to post
General Rainbow Bacon Posted July 20, 2016 I'm thinking of making this an episode that's why that secret at the end. I'll fix that missing texture. 0 Share this post Link to post