Brad_tilf Posted July 23, 2016 I put alot of time into the gameplay on this one, especially using random integers to create a unique playing experience every single time you play the map. You WILL receive random numbers of enemies along with random enemies. It will never play the same way twice. I really hope you enjoy this one. I tested, and retested to make sure that every detail was up to my standards. I also put alot of time into the atmosphere - trying to make it LOOK like the facility had been overturned. Finaly thing - the beginning of the map REQUIRES Glory kills to get drops. The final part of the map doesn't give any. Enjoy. Let me know what you think and I hope you like it. map id: ATSZXD2N 0 Share this post Link to post
VentedPennies Posted July 24, 2016 Here's me running through your map: https://www.twitch.tv/gwlenglish/v/79784890 I think the beginning would benefit from more ammo or engineers mixed in to help with the hordes. Not too exciting one-shotting workers and not getting ammo 'cause of it with the hellshot. I think something with explosives at the beginning would make the hordes or workers interesting. Increase the worker count if you need to, but imagine all of those guys and the player moving around to get them to walk near a barrel or an engineer and boom! The last part of the map I just jumped to the ending. Was that intended? I didn't think I finished the "lockdown". Some of the areas were a bit dark, but I didn't mind. I can see where others might, though. I think the modules are well done. Lots of care in the objects, but it ends up being a bit short. But maybe that's the perfect length for Snapmaps? It's cool, but a bit short. Cheers. 0 Share this post Link to post
Brad_tilf Posted July 24, 2016 VentedPennies said:Here's me running through your map: https://www.twitch.tv/gwlenglish/v/79784890 I think the beginning would benefit from more ammo or engineers mixed in to help with the hordes. Not too exciting one-shotting workers and not getting ammo 'cause of it with the hellshot. I think something with explosives at the beginning would make the hordes or workers interesting. Increase the worker count if you need to, but imagine all of those guys and the player moving around to get them to walk near a barrel or an engineer and boom! The last part of the map I just jumped to the ending. Was that intended? I didn't think I finished the "lockdown". Some of the areas were a bit dark, but I didn't mind. I can see where others might, though. I think the modules are well done. Lots of care in the objects, but it ends up being a bit short. But maybe that's the perfect length for Snapmaps? It's cool, but a bit short. Cheers. I chose the hellshot to force the player to do Glory kills. Not the right choice? 0 Share this post Link to post
VentedPennies Posted July 25, 2016 It's more difficult to shoot for glory kills. Either buff the health or lower the damage because it just 1 shots most workers. 0 Share this post Link to post
Brad_tilf Posted July 25, 2016 VentedPennies said:It's more difficult to shoot for glory kills. Either buff the health or lower the damage because it just 1 shots most workers. Yes it is. But you can't shoot them for the glory kills. You have to do it by hand, which was the point. 0 Share this post Link to post
VentedPennies Posted July 25, 2016 I don't think punching is a good mechanic in doom. 0 Share this post Link to post
Alpaczino Posted July 25, 2016 Pinkies get stuck in the debris and cant charge. First half of map i melee through in the remaining bit nothing really happens. Just mancub, game over. Gave it thumb up for the effort. Keep trying! 0 Share this post Link to post
Brad_tilf Posted July 25, 2016 Alpaczino said:Pinkies get stuck in the debris and cant charge. First half of map i melee through in the remaining bit nothing really happens. Just mancub, game over. Gave it thumb up for the effort. Keep trying! There's a survival event there. Well, there is if you kill the mancubus 0 Share this post Link to post
Brad_tilf Posted July 29, 2016 So, 130 views and 15 plays? And only 9 votes? (all up so I guess that's a good thing - lol) 0 Share this post Link to post