@DarkMasterXbone Posted July 27, 2016 Hi i made short little map for Doom 1 its linear little gimmicky i would say. Tell me what your think about it. Screenshot Map Layout: http://prnt.sc/by1y8i Download Link: http://www.mediafire.com/download/tt1lla5r2dl9pyz/Blue_Base.wad As always thanks for the feedback. 0 Share this post Link to post
Liberation Posted July 27, 2016 Just had a run through, 3mins and 43 seconds to complete, 100% kills no secrets. Layout was ok, mostly linear. Was fine for a quick bash. A bit more work on the texturing and ditching some strange textures will make the map look nicer, the layout I would leave for now. 0 Share this post Link to post
torekk Posted July 27, 2016 Looks pretty good to me, but I found a lot of tutti-frutti/medusa errors running it in Chocolate-Doom. 0 Share this post Link to post
Burktross Posted July 27, 2016 A bit too bright with some odd texturing here and there. By probing through Id maps, generally they follow these rules: Lights should create contrast with the environment, not ~just~ serve to illuminate Rooms lower than 128 in normal circumstances should be 144 units of brightness Rooms 128 or higher should be 128 units of brightness Dark areas or shadows should be 112 units 96 units should be used rarely for VERY dark areas. Normal lights are 192 Lights that fill an area are 160 Also, please no floor switches. Overall though, bretty good. 0 Share this post Link to post